总览
1.32 版本,代号“桑海”,于2021年11月11日发布。该版本与DLC 起源一同发布,校验码为f507。
扩展包特性
- 为马里新增任务树。
- 为桑海新增任务树。
- 为卓洛夫任务树。
- 为新增任务树。
- 为豪萨文化国家新增任务树。
- 为奥约新增任务树。
- 为刚果新增任务树。
- 为埃塞俄比亚新增任务树。
- 为阿达尔新增任务树。
- 为阿朱兰新增任务树。
- 为基尔瓦新增任务树。
- 为穆塔帕新增任务树。
- 为西非国家新增地区通用任务树。
- 为中非国家新增地区通用任务树。
- 为非洲之角新增地区通用任务树。
- 为东非国家新增地区通用任务树。
- 为犹太教新增机制和特色事件
- 新增11个阶层特权(通用以及桑海、奥约、埃塞俄比亚和阿朱兰专属)。
- 为非洲文化组(刚果、大湖、班图、南非)新增 16 个新兵模(4个等级)。
- 新增 2个传教士模型(非洲科普特教,非洲拜物教)。
- 新增 2个音乐包(东非和西非),每个10分钟。
- 新增 3 个顾问特质(波利尼西亚,澳大利亚原住民和东南亚)。
免费特性
- 为非洲国家新增9个政府改革。
- 新增8额外的免费阶层特权。
- 新增7个可成立国家(以色列、阿克苏姆帝国、大津巴布韦、基塔拉、努比亚、索马里和罗兹维)。
- 重做3个可成立国家(莫西、豪萨、索科托)。
- 新增4个可重建国家(马里、马西纳、刚果和埃塞俄比亚)。
- 新增1个可生成国家:祖鲁。
- 为所有新的可成立国家(除罗兹维外)、卓洛夫、奥约、阿达尔、基尔瓦添加了新的理念并新增了非洲之角国家通用理念。
- 为利维坦DLC拥有者新增52项名胜。
性能
- 修复了利维坦DLC引入的一系列导致性能下降的因素。
- Increased usage of the 国家's military access cache。
- Fabricate claims和claim states actions don't need to run through every province。
- Stopped "Create States" notification alert from causing significant performance issues。
- Improved macrobuilder performance when a gigantic nation。
游戏平衡
经济
- 集中发展度:修改了算法,将所掳掠的发展度转换为君主点数,然后利用这些君主点数提高首都的发展度。因此在一定程度之后掳掠将无法获得发展度。
- 修复了掳掠某国,将其释放附庸后可以再次掳掠的玩法。
- Now you know what trade goods are in tribal land so you can't keep migrating around in your land until gold shows up。
政府
- Being over the Government Capacity now decreases the Tribal 发展度 Growth(at 100% over capacity, the Tribal 发展度 Growth is decreased by 100%)。
- Increased the settlement costs through Tribal 发展度, making it cost now 50 ADM, 50 DIP和50 MIL。
- Reforming into monarchies, theocracies or republics as a Totemistic horde will now swap your technology group with the North American tech instead of the Chinese tech。 This also applies for Inti, Mayan, Nahuatla和Alcheringa countries, which will get their respective technology groups back。
- Tribal reform into Kingdom, Theocracy or Republic require Feudalism to be embraced。
- Tribal reform into the Horde requires Military Technology level 6。
- Reduced Native tribal 发展度 gain。
- 神圣罗马帝国:改变了发动帝国战争的条件:发展度不再有影响;can declare on countries with a neighbour 国家 that is in the 神圣罗马帝国 not necessarily a neighbouring province。
- Institutions effect on tech cost is now based on tech level instead of time。
- 新增一个政府改革 for the fith tier of the Native governments, which let the nation remain being a native instead of reforming into a monarchy or any 其它 of the governments。 This government is the default reform AI picks, making them a lot less likely to become a proper government。
- Reduced tribal 发展度 growth, the growth will be now reduced by current tribal 发展度。
- Replacing the 政府改革 "Settle Down" will now cause a Stab Hit。
- The 政府改革 "Settle Down" now reduces the Governing Capacity by 25%。
- The 政府改革s "Seasonal Travel"和"War Band" can only be selected if you own only 1 province(Tribal Land does not count)。
- Militarists in power in Theocratic Open Public Elections do not cause elections。
宗教
- 为统治者祝福现在给予额外的 +10% 陆军士气。
Comment from @Ogele:We had some 额外的 playtests和we noticed that +5% Land Morale has been not efficient enough to make Catholicism a competitive religion regarding the military strength。 Because of that we reverted the change from 5% to 10% again。 We will keep a close eye on it though和observe how it performs in Singleplayers和Multiplayers。
- Catholicism gives now +1% Missionary Strength against Heathens instead of -1 Tolerance of Heretics。
- Fetishist provinces no longer have +2% Local Missionary Strength as they were historically not easier to convert than 其它 religions。
- Forgive Usury now gives -0。05 Yearly Corruption。
- Indulgence for Sin is now available for every kind of government, increasing Devotion, Horde Unity和Republican Tradition too。 额外的ly, it now gives +10% Improve Relations。
- Levy Church Tax for Catholics now gives 额外的 -10% Building Cost。
- 号召圣战现在给予额外的 -5% 陆军维护费。
- 派遣教廷使节现在给予额外的 -10% 外交合并花费。
- Shintoism now gives +1 Tolerance for Heathens so they too have two modifiers。
- The relation penalty / benefit to Heretics during the Council of Trent has been halved。
- The reformation speed of the Protestant, Hussite和Reformed reformation center has been increased by 25% in order to balance the reformation in 神圣罗马帝国 out due to the removed Tolerance of Heretics penalty of the Catholics
Comment from @Ogele:In general we were quite pleased with the reformation change。 However, Catholicism got eradicated a little bit too often during the nightlys。 Because of this we tuned the reformation speed from 50% down to 25% in order to make the reformation stronger without replacing Catholicism entirely。
单位
- 允许男性配偶成为将领。
- Tweaked disembark speed modifier usage so hostile_disembark_speed和movement_speed_onto_off_boat_modifier stack multiplicatively。
战争与和平
- 为新增 feature to pillage capital to allow just malicious pillaging with no gain if what you're pillaging doesn't buy you anything at your capital。
- Infiltrate Administration applies to allies in War。
- Empire:神圣罗马帝国 reform Geteilte Macht now 不会使其它神圣罗马帝国 members from accumulating AE against the Emperor when they take non-神圣罗马帝国 provinces。
- Nations released through peace treaty will be guaranteed by the winning peace treaty negotiator for the duration of their。
- Scaled back war score, AE和overextension to reflect the fact that there are many more provinces than there were when these things were first balanced。 Allows taking slightly bigger chunks of land。
- Currying favours made slower if you're militarily weaker than the target。
其它
- Increased Kaaba's Prestige modifier。
- Increased Potosí's interest per annum。
- 埃塞俄比亚和马里现在是终局标签国家了。
- 幸运国将额外获得+25%政府容量修正。
- 继承人宣称的月增长基础值被从0.417降至0.208,这样低宣称和中宣称的继承人就会变得更加常见。
- The diplomatic policy "Faith Advisors" now gives +0。5% Yearly Patriach Authority instead of +50。0%和+0。05 Yearly Karma Decay instead of +0。5 Yearly Karma Decay。
- The disaster "Crisis of the Ming Dynasty" is now much more lethal。 It now cripples Ming's economy和increases the size of rebels spawned through the disaster。
- The modifier "Rome Reborn" from uniting the Holy Roman Empire now has all the modifiers the Emperor would have kept the the vassal swarm。
- The native building "Earthwork" now reduces Hostile Movement Speed by 25%。
- The native building "Fortified House" now only increases the Land Force Limit by 5 down from 10。
- The native building "Longhouse" now reduces the local Province Governing Cost by -25%。
- Changed the requirements for the Imperial City of Hue,和changed the name of the Potosí monument。
- Changed Jerusalem和Mecca max prestige to 0.5, as it was too easy for a muslim countries to stack +2 yearly prestige at max level coming from these two monuments。
- Dishonoring call to arms from defender of faith now a -15 trust loss。
- Chance of new countries being monarchies now depends on absolute number of institutions, not technology cost penalty。
- Corruption gained from lagging tech no longer discounts with tech cost penalty(but situation should be more managable with new system)。
- Great Power score calculation changed accordingly to the changes in the Institutions。
- Immunity from instant(10:1) stack wipe now requires 2 institutions ahead of enemy(previously 80% less tech cost penalty)。
- Maximum power storage is now based on tech cost penalty for the next tech level of given type。
- Rebels no longer reinforce slower in countries with tech cost penalties。
- Removed incorrect warning of losing monarch points when embracing institutions。
- Trade League no longer disallowed for being behind > 4 institutions。
- Forming Tibet while having Tibetan 理念 will no longer remove Tibetan 理念。
- Favors actions are way too harsh if you miss them。 Stab hit now 0和opinion lost is minimal和capped。
- Reduced migration cooldown
- Removed ability to pillage capital on behalf of your subjects。
- Subject type interaction fixes:can now rescind the upgrades for 100 ducats; 修复了up script so that liberty desire isn't 为新增 as an effect; admin power taken from overlord, not subject。
- 为新增 a Buddhism alternative for the Imperial City of Hue monument。
- 为新增 +50% Monument cost when in Bankruptcy。
- Changed Forbidden City requirement to having Celestial Empire 政府改革。
- City of Khami religious requirement now works properly。
- Cologne Cathedral religious requirement now works properly。
- Heddal Stave Church religious requirement now works properly。
- Increased Monument manpower speeding up cost to 10K。
- Removed Alhambra requirements。
- Swapped Himeji Castle和Sankin Kotai Palaces requirements。
- Updated Culture requirements for all Monuments already having them, so now it will always be required to have the same culture of the monument's province as a 国家's primary or accepted culture。
- Countries inside 神圣罗马帝国 don't get relations penalty with Emperor if he is a Hegemon。
- Player can now move monuments from his subject's provinces to his own capital。
- 为新增 Church Loyalty modifier to Hagia Sophia。
- 为新增 reduced Idea Cost to Buddha Statues。
- 为新增 Athenian culture to Parthenon requirements。
- 为新增 Nobles Loyalty modifier to Moai。
- 为新增 reduced Global Unrest to Borobodur Temple。
- Nerfed Pyramid of Cheops reduced Advisor Cost to -15% at Tier 3。
- Removed Pagan religion requirement to City of Khami。
- Nerfed reduced General Cost for Sankin Kotai Palaces to -10% at Tier 3。
- Changed the set of modifiers of Mausoleum of Halicarnassus。
AI
外交
- 修复了bug where subsidies were being given far too much budget for no reason
- 修复了it being possible to have AI nation subsidise your new nation by playing as a former colonial nation。
经济
- 修复了bug where advisors were always budgeted for, even when not required
- 修复了AI budgeting of the forts
- AI no longer gives budget for corruption when it's at 0
- Made AI less interested in buildings without concrete value。
- 为新增 a mechanism to recall AI colonists promoting settlement growth if there's no budget for it。
- 修复了AI countries with very low income和loans clinging on to forts they can't afford。
- AI can now protect trade if they do not have any warships。
战争
- AI更愿意追击你的军队。
- AI more competent at hunting down smaller armies。
- Better understanding of terrain effects on combat。
- 修复了AI exiled armies could stand idle instead of going to a province that would clear the exile。
- AI can now pick up和drop off troops in port。
- 修复了bugs preventing AI from completing troop transports和invasions。
- Made AI better at prioritizing between invasions。
- Made AI better at sticking to sieges。
- AI recruitment/disbanding issues - was disbanding regular troops before mercs。
其它
- AI for settling和adding tribal land 为新增。
- Improved AI monarch point handling(tech)。
- Optimized Add/Remove strategy。
- 为新增 a few more modifiers for the AI to be more likely to take the Land Rights privileges。
- Further improved AI fort building so that incremental improvements can be made to upgrade forts和improve the forts mapmode。
- Toned down releasing of vassals from governing capacity。 Now tolerates 50% over instead of 20% over,和won't release anything that gives way more of a reduction than it needs。
- Some AI changes to consider using reform progress or 阶层特权 to boost governing capacity before releasing vassals。
- AI can no longer take blessings assigned to a different religion。
- Improved the AI decision making for Orthodox 事件, so they will be more likely to get authority。
- Made AI less eager to select icons when at low Authority。
界面
国家
- Subject details displayed properly on lower resolutions。
- Refusal to do favor actions is now defaulted to popup和pause to show you that you've done it。
- Allow seeing ¨Sue for peace¨ window without needing a free diplomat。
- 为新增 Perpetual Diet location to 神圣罗马帝国 interface和mapmode。
- 神圣罗马帝国 member shields now have a blue outline if they support the latest reform。
- 为新增 Centers of Trade page to the ledger。
- New Filtering option called War Allies 为新增 in the Ledger。
- Hovering over a shield of an non-existent nation on the cores list will now highlight all the cores that this nation still have。
- 为新增 new institution icons to tech view。 Changed description of institution spawn event。
- Add space for extra edict on the edicts list。
- Condottieri while at peace alert doesn't need to popup if the price I'm paying is 0 ducats anyway。
- 为新增 an alert for when federation cohesion maxes out。
图标/美术
- 为梦创神话叛军添加了旗帜。
- 为犹太教机制添加了新图标。
- 为"global_rebel_suppression_efficiency"新增了图标 。
- 为"yearly_authority"、"overlord_naval_forcelimit"和"all_estate_loyalty_equilibrium"添加了新的修正。
- 为新增 new UI Gfx for the new cawa regiments。
- 为新增 new icon for the institutions inside the great powers window。
- 修复了social buttons for lower resolutions。
- 修复了西西里(SIC)和两西西里(TTS)旗帜被交换的错误。
- 为新增 new different institution icons for the technology window。
- 为新增 new alert icon for "Armies on 任务 too scared to engage Enemies"。
- 为新增 new icons for auto-improve relations in the outliner。
- 为新增 new icon for "Convert consort to general"。
- 为新增 more "consistency" to the papacy dip bonus icon。
- 为新增 new icons for disabled settlement growth。
- 为新增 new icon for waiting human response in war window。
- 为新增 new row to the edicts background。
- 为新增 new message icons for favor actions。
- 为新增 new icons for different cloud save states。
- 为新增 exceptions to lower resolutions in the Subject statics window。
- 修复了great projects ledger background。
- Recolored "Absolute Reichstabilität" icon for better reading。
- Adjusted Hostile和maximize profit icons in the outliner。
- 为新增 New siege iamges to polynesian cities。
- 为新增 New alert icon for "Enemies sieging our provinces"。
- 为新增 new Icons for "move_capital_cost_modifier"和"local_gold_depletion_chance_modifier"。
- 为新增 new GFX for "Queen Nzingha Mbande of Ndongo和Matamba"。
地图模式
- Included nations that support a subject's independence on the diplomatic map mode。
- 为新增 stripes to provinces with separatism in unrest map mode。
- Changed 发展度 mapmode to use median as the colour anchor。
- Modified the "Coalition" mapmode to be more useful。 Reds = enough AE和low enough opinion to join coalition; Ambers = enough AE but not low enough opinion, so full Amber = improve opinion NOW; Greens = not enough AE to join a coalition。
- Improved 发展度 mapmode so that yellow is still the median but now green is maximum instead of median x 2。
- When hovering over rebel progress provinces affected are now highlighted。
- 为新增 Tribal 发展度 to ledger和发展度 mapmode。
- The Jewish religion has now a blue map color instead of the red it used to have。
提示信息
- set_统治者 effect shows the 统治者's age。
- The tooltip for faith tolerance tells precisely what Tolerance does now。
- The tooltip of the banners has been adjusted和now mentions Jurchen culture和the Great Mongol State。
- The tooltip on disasters lists "possible" progress increasing factors so you know what to avoid。
- 修复了a missing tooltip for the demands of the Alcheringa rebels。
- 修复了non-translated tooltip in suppress rebels interface。
- 为新增 a tooltip in outliner for kick players。
- Improved building tooltips。
- The army action tooltips have been tidied up。
单位模型
- Florence和Venice keep their unique units while dynamic color versions are given to minors with Tuscan和Venetian/Dalmatian cultures。
- French models from the Evangelical Union和Evangelical Majors unit packs no longer override Colonial French units in the Americas。
- Savoy keeps its unique units even if you change to Occitan culture in the mission trees。
- Tweaked some African 国家 colors to fit the new unit models。
- Mothballed fleets now have an icon next to the location name so you can see mothballed fleets in a stack。
- Display a missionary model based on graphical culture和religion。
其它
- Malay, Tai,和Mon-Khmer culture groups given southeastasiangfx primary graphical culture,和their original asiangfx has been relegated to their secondary graphical culture。
- 为新增 a pop up for the first time you get an institution。
- 为新增 sound to Hussite和Alcheringa conversion和religion tab as well as sound for claiming the Defender of Faith for Hussite。
- Don't set window to collidable at show if it is already collidable。
- 为新增 option for showing region names for parts of your 国家 in 其它 regions(e。g。 'Swedish 刚果' instead of 'Sweden')。
- 为新增 "Your forts are under siege" alert。
- 为新增 an alert if your armies doing Rebel Suppression or Carpet Siegeing do not dare to engage Rebels。
- 为新增 a chat message from the system when a player is kicked。
- Outliner:为新增 little Icon to show what Auto-improve relations task a diplomat is on。
- Outliner:为新增 subject revolt progress in Outliner和Alert bar。
- 为新增 keyboard shortcuts to some often-used buttons。
- Macrobuilder:Show Military Tech for each Mercenary Company on hiring list。
- MP:为新增 Mod和Version filter。
- Trade favours for trust is now just auto-accepted。
- Don't show claim shield if it's a core。 The claim still being there is valid, but it just adds clutter。
- The UI was just doing its own thing, not using any of the combatant's engaged ships data。 Also took the opportunity to add some sanity to the inland sea/coastal sea/open sea types和make sure it was accounted for when assessing naval strength。
用户模组
命令
- Console command ai can now be used to enable single 国家's AI again。
效果
- 为新增 removed_effect for subject type upgrades。
- Define 统治者/heir to general supports traits。
- 为新增 add_favors effect { who = <tag> amount = <tag> }。
- 为新增 add_great_project { type = <tag> } can now use instant = yes/no; move_great_project 为新增 { type = <tag> province = <id> instant = yes/no }; destroy_great_project 为新增 { type = <tag> }。
- 为新增 female = yes/no to the create leader effects(instead of using negative tradition)。
- 为新增 set_defender_of_the_faith和remove_defender_of_the_faith(both can take a who = <tag>和religion = <tag>)。
- 为新增 define_consort 国家_of_origin works with tags和scopes。
- 修复了add to war effect not working when trying to add your overlord to a war。
- 为新增 set_emperor = yes/no on current scope。 yes sets it, no clears the emperor。
- 为新增 change_national_focus = ADM/DIP/MIL/none; changes the national focus for the 国家 to either of these 4。
- 为新增 cawa_infantry = <国家_scope>; adds a cawa infantry in the province for 国家 scope。
修正
- 为新增 global_rebel_suppression_efficiency - a modifier, which increases the efficiency of unrest reduced by the presence of a unit in a province or in an area if the "Manage Autonomous Rebel Suppression" is used。
- 为新增 cawa_cost_modifier - a modifier, which increases/decreases the mil power cost of conscripting Cawa regiments。
- 为新增 monthly_gold_inflation_modifier - allows to change the amount of inflation generated by gold mining。
- 为新增 gold_depletion_chance_modifier - allows to change gold depletion chance for a province。
- 为新增 global_monthly_devastation - increases or decreases the devastation of all owned provinces。
- 为新增 global_prosperity_growth - increases the prosperity of the 国家。
- 为新增 local_prosperity_growth - increases the prosperity of the province's area。
- 为新增 monthly_favor_modifier - increased amount of favour gained by the 国家。
- 为新增 tolerance_of_heretics_capacity - increases the maximum amount of tolerance you can have for heretics。
- 为新增 tolerance_of_heathens_capacity - increases the maximum amount of tolerance you can have for heathens。
- 为新增 move_capital_cost_modifier - reduces the amount of admin power needed to move the capital in %。
- Can now use movement_speed_in_fleet_modifier as a 国家 global modifer。
- 为新增 yearly_authority - allows to affect amount of yearly authority gained。
- 为新增 overlord_naval_forcelimit - extra force limit that goes to your overlord。
- 为新增 all_estate_loyalty_equilibrium - loyatly equilibrium applied to all estates。
触发器
- For custom_trigger_tooltip text, you can now add [Trigger。trigger_name]和it will replace it with the value in that trigger。 Only works for simple triggers和there may well be cases where it's not implemented。
- 为新增 num_of_cawa which returns true if the 国家 scope has at least x cawa troops。
- 国家 Trigger Scope:has_cultural_union = yes/no。
- 为新增 current_war_losses trigger { who_with = <Tag>[optional] type = infantry/artillery/cavalry/heavy_ship/light_ship/transport/galley/men/ships/all[optional] cause = attrition/battle/capture[optional] amount = <number> }。
- can_have_colonial_nations has province ID in the scope too。
- on_mercenary_recruited can distinguish of what kind of merc has been recruited; ROOT is set to the usit id,和new trigger mercenary_company can be used to match to a merc company tag。
其它
- Idea descriptions can have custom localizations。
- can_change_primary_culture 为新增 to 政府改革s。
- province_triggered_modifiers now uses on_activation和on_deactivation correctly。
- can_be_established removed from subject_types files as it didn't do anything。
- 为新增 '&' to localisation system。 & will act like % but won't multiply the value by 100。
- Include 。map files when uploading mod to Steam。
- "supported_version" now requires at least 2 version numbers(e。g。 1。10 or 1。10。*)。
- 为新增 CLEAR_PROVINCE_VARIABLES_ON_CLEAR_OWNER, CLEAR_PROVINCE_FLAGS_ON_CLEAR_OWNER和CLEAR_PROVINCE_SAVED_NAMES_ON_CLEAR_OWNER so modders can choose whether or not province variables/flags/saved names get cleared when a province loses its owner(old modder request from 2018)。
- 为新增 a "on_force_conversion" on_action。
- 为新增 defines CAWA_STARTING_STRENGTH和CAWA_STARTING_MORALE
- 修复了limit on number of electors
脚本
成就
- The Achievement "No Trail of Tears" can now be achieved even after forming a federation。
- 新增16个成就。
决议
- Sokoto is now easier to form和does no longer require an事件if you form them as Hausa。
- The decision "Embrace Islam" can only be taken if the 国家 is free or a tributary。
- Canada can now be formed by Quebec, Alaska和Cascadia。
- The USA can now be formed by Texas, Florida, California, Alaska, Louisiana, Illinois和Vermont。
事件
- 为新增 an AI chance for upgrading their monument。
- The Imperial Reconquest和the Reintegration peace treaty give now proper amount of prestige。
- 为新增 a new, special casus belli for the Emperor in the Switzerland incident, which allows the Emperor to force Switzerland back into the Empire with no warscore issue。
- 为新增 a tooltip for the third option of 事件"The Emperor Demands the Lowlands" which subjects gain their independence。
- Coptic 事件 do no longer trigger for Zoroastrian countries。
- France now considers the strength of the Emperor和its subjects before suiciding themselves in the Burgundian Inheritance Incident。
- The Portugese事件"The Tower of Belem" will now charge 250 Ducats, but will now upgrade the Monument "Belem Tower" by one level。 事件behaves as usual when Leviathan is not enabled。
- The Slave Entrepot事件will not fire for a 国家 which abolished slavery or has the reform "War Against the World Doctrine"。
- The amount of rebels spawned by 事件 "Deteriorating Relations with Clergy"和"Deteriorating Relations with the Nobility" will now consider twice the amount of your owned provinces。
- 事件"Convert Hagia Sophia into a Mosque" will now set the level of Hagia Sophia to level 2 instead(no effect if it is level 2 or higher already)。 However, the cost has been increased to 0。5 Years Worth of Income if Leviathan is enabled。
- 事件"Estate's Leadership Challenged" has now 1 year of cooldown before its intervals。
- 事件"Machu Picchu" will now set the level of Machu Picchu to level 2 instead of upgrading it(no effect if it is level 2 or higher already)。
- 事件"More Repairs for the Great Wall" will now set the level of The Great Wall of China to level 2(no effect if it is level 2 or higher already)。 额外的ly, it will now apply +15% Locale Defensiveness for 50 years。
- 事件"Repairing the Great Wall" will now grant +15% Locale Defensiveness for 50 years to the province Ningxia和convert the culture to Xibei。
- 事件"The Alhambra Decree" will now grant you -25% Great Project Upgrade Cost if you decide against expelling the minorities。
- 事件"The Commissioning of Versailles" will now set the level of Versailles to level 2 instead of upgrading it(no effect if it is level 2 or higher already)。
- 事件"The Commissioning of the Saint Peter's Basilica" will now set the level of Saint Peter's Basilica to level 1 instead of upgrading it(no effect if it is level 1 or higher already)。
- 事件"The Tower of Belem" will now set the level of the Tower of Belem to level 1(no effect if it is level 1 or higher already)。 额外的ly, it will also apply the permanent modifier, which grants +25% Locale Defensiveness。
- 事件"Two of a Kind" triggers now only once per advisor category per consort life。
- 事件"Damarwulan's Victory" now correctly checks if Damarwulan has been involved in the battles。
- Your armies will no longer sack your own cities。 Took a while to teach them some manners。
- Adjusted the localization of the Privilege Revoked 事件 so it covers 神圣罗马帝国 empresses too。
- lubeck_trade_power is now global事件target。 This change has been done in order to avoid awkward situations where the 国家, which should be embargoed, has no name。
- Heavily lowered the MTTH of the Beatification of Joan of Arc事件for Orleans players。
- Swapped the Dhimmi loyalty effect for the options of 事件"Popular Religion"。
理念
- Forming a federation will no longer swap your 理念 if you already have the 理念 of the tag you are forming into。
任务
- The English mission "Subjugate France" now gives +1/+1/+1 AMD/DIP/MIL stats to Henry VI if he has an heir, has subjugated France和is still alive。
- The Korean mission "Freedom from Factional Strife" will now always remove the modifier "Factional Upheaval"。
- The Scottish mission "Central Belt Coal Mining" now gives +6 Base Production instead of +6 Base Tax to Ayshire。
- 为新增 flag "war_of_the_roses_ended" to 事件 war_of_the_roses。101, war_of_the_roses。102和war_of_the_roses。106 so that they allow to trigger the mission finishing the War of the Roses as it should。
开局设置
- Dai Viet's starting 统治者 is now a proper consort regent instead of a regency council。 This change will allow Dai Viet to declare wars now without having to wait for their heir to grow up。
- 为新增 "City of Four Hundred和One Deities",一个新的triggered province modifier, to the province Ife。
- 为新增 the Tunjur culture for the provinces Waddai和Al-Junaynah。
- Adjusted the setup of West Africa。
- Arendaronon和Pekuakamiulnuatsh do no longer have the Arctic climate。
- Changed the Climate和the Terrain of some provinces of the Horn of Africa。
- One of the Noquet provinces has been renamed into La Pointe。
- Zara Yakob of 埃塞俄比亚 starts now with the Just personality instead of the Zealot personality。
- 为新增 a historical capital to Kilwa for consistency sake。
- Kilwa now starts as a monarchy with the Eastern Plutocracy。
- Increased the starting 发展度 of Adal to give them a better fighting chance against 埃塞俄比亚。
- 为新增 cores for Segu for a few provinces at game start。
其它
- The greek names of the Turkish provinces are now dynamic instead of being locked behind Byzantium's mission tree。
- 修复了an issue, which made the usage of the Feudal Theocracy unusable if you switch from Muslim to Zoroastrian。
- 新增和修复了统治者和consort names for the different governments。
- 为新增 more flavor names to the estates。
- 为新增 more flavor names to the parliaments。
- 为新增 the missing Alcheringa rebels。
- All Modify Subject Relationship will now consider the admin power of the overlord instead of the subject as it is not very player friendly to have to wait for your subject to accumulate admin power。
- Propagate Religion after finishing the mission "The Porch of Mecca" can now target Muslim, Christian和Jewish provinces。
- The Subject Relationship "Increase Religious Control" will now motivate the colony to use their missionary to convert their provinces。
- The province Weskarini will now named "Wright's Town" instead of "Hull" if a 国家 with English as primary culture holds it。
- Renamed the sea region "West African Coast" to "West African Sea"。
- The institution spread bonus from Innovativeness for Industrialization has been nerfed from 2 to 1。
- Update 国家 units when changing primary culture。
Bug修复
- AI can't use annul treaties on nation about to be a subject again during independence war。
- AI will send a colonist to speed up the colonizing process of colonies that don't currently have one。
- After PU'ing someone at war, nothing happens although peace deal said that you will join the war incorrectly。 You'll only join the war if they're the defender。 修复了that text。
- After becoming Emperor of China, changing tag doesn't reset the reforms。
- Ajam mission wasn't completed after scornfully insulting Timurids, but it is now。
- Ally doesn't count an其它 ally's diplomatic reputation和favours for offensive war。
- Army can train on subjects' land。
- Break Alliance calculation does now includes Great Power subject's casus belli。
- Can no longer raid your own coast even if it's occupied by someone else。
- Changed AI Acceptance for Cede Province treaty so that if it will make them go over governing capacity they won't choose it。
- Colony no longer keeps switching between revolutionary和crown colony; colonies can't embrace the revolution any more。
- Countries with harem now fulfill 'government = monarchy' trigger。
- Custom Setup Random Values for 发展度 don't give only 1, 1, 1 Provinces after reloading front end any more。
- Dai Viet Defy Ming mission no longer wrongly checks if the player's 国家 is a vassal or a march instead of Yue。
- Defender of the Faith shown in dialog as being called into war but isn't。
- Diplomatic和Divine policy 'Faith Advisors' show correct tooltips。
- Disbanding special units with Army Professionalism over 60% can't be used to get manpower。
- Discounted advisor's hire cost no longer lower than it should be。
- Drilling now works on actual troop levels rather than regiments so you can't get loads of professionalism from drilling empty regiments。
- Electors' support for the Imperial Reforms is now shown even after proclaiming Erbkaisertum。
- 修复了Farsi 统治者's name + Bohemia, 为新增 better tooltips so you can see who's got an interregnum or regent。
- 修复了attached army on an auto transport mission disappearing if unit it's attached to boards a navy on a different transport mission。
- 修复了being unable to change the path of a unit when currently moving to a fort you don't have access to。
- 修复了separatists enforcing their demands sometimes losing out on occupied provinces not connected to their target 国家's capital。
- Great Powers can't use Influence when they have loans。
- Helped AI collect their和their allies' units together to coordinate attacks。
- Hordes don't get non-flat terrain penalties while attacking in savanna。
- If being annexed the dip power tooltip no longer looks as if you're annexing yourself。
- If you're not eligible for being Emperor, voting tooltips now say why。
- Insults和scornful insults don't stack power projection。
- It is no longer possible to negotiate with subject's rebels through the shields on the province view。
- It is no longer possible to support heir to throne of player's personal union partner。
- Knowledge sharing dialog no longer always says it's accepted。
- Loading from front end didn't initialise governing capacity; loading from in game did。 Now both do。
- Made sure that great peasants' war variable is stored regardless of value。
- Making Client State into a Client March doesn't raise liberty desire。
- Maya doesn't get released as part of nation-collapso when doing religious reforms。
- Muslim theocracies can't use Aristocratic 理念 any more。
- Protect Trade mission doesn't cancel with no explanation。
- Refresh Rate和resolution no longer changeable in-game when they shouldn't be。
- Releasing a colony now cancels any subsidies you'd given it。
- Republican Tradition doesn't grow during dictatorship。
- Stopped AI buying useless overseas provinces that aren't upstream of its trade nodes。
- Stopped multiple nations getting 'New Guru'事件at the same time。
- Stopped the AI moving monuments to provinces that can't use them。
- Subjects of Subjects no longer hate you if you're a Hegemon。
- Syncretic Religion button works properly when you don't border someone from start, becoming active when you can choose one。
- Vassal armies which were in overlord's Terra Incognita are no longer stuck when vassal is annexed。
- Vassalising countries in wars will make them join your wars和quit their own even if you're already at war with the same countries。
- War of Roses won't fire with Tudors on the throne after historical start。
- When 统治者's death triggers Personal Union the 统治者 no longer remains a general。
- Annexed nations don't retain their corruption。
- Can change control of a province from PU's colony as well as your own。
- Can no longer select provinces in peace treaty that can't be cored。
- Can't spawn historical nations in random nations setup by pressing enter on the ironman screen any more。
- Can't use t神圣罗马帝国aten war to bypass invalid CB。
- Colonies have their religion和culture converted by colonists if the colonists outnumber the natives; or in the new world always,和in the old world if trade companies don't exist(Dharma/WoN)。 It's all now in script under on_colonist_boosting_colony。
- 修复了issues with Siamese Revolution disaster's tooltips。
- Message from unknown nation now won't let you click on the shield as it does nothing。
- Negative goods produced efficiency can't go below -100%。
- Prevent selecting provinces in a peace treaty that aren't corable。
- Removed canal 决议, they're superseded by the great project alert。
- Support rebels cost now reported correctly, also allows you to support rebels who would have a chance of revolting only with your help but wouldn't do 其它wise。
- When declaring war on a subject, UI shows overlord's 其它 subjects are called in。
- 修复了a scope issue for AI likeliness of building courthouses和town halls。
- 修复了duplicate localizations和removed the pesky ^ from some German localizations。
- 修复了save being loaded after restart if game was started via resume from launcher。
- 修复了some province adjective IDs for French, German和Spanish localization so they can be seen in the game now。
- Subject devotion和legitimacy displayed correctly on lower resolutions。
- "Attach to a fleet" button is no longer greyed out when trying to use our ally's ship that has "allow allies on board" selected。
- "Incompatible saved games" text no longer overlaps with top save when starting from save in SP。
- "Innovation from 理念" notification now has an "about to expire" notification。
- "Intervene in war" alert shows up even if you don't have a free diplomat。
- "On Monarch Death" tooltip shows correct dynasty if married to a 国家 led by a consort regency。
- "Special Interest" countries were poorly selected in some circumstances。
- "The Pioneer Policy" policy land reveal ability works upon establishing a colony instead of colonist arrival。
- "go_to" in messages no longer refers to wrong interface。
- Prestige -100 displayed correctly on the UI。
- 100% Artillery mercs are now possible to script。
- A Large City:Golden era tracking number shows the correct progress numbers now(x/30 instead of x+2/32)。
- 为新增 国家 modifier for "Unlawful Imperial Territory" in Government tab。
- 为新增 info about the number of favours you owe 其它 countries to Diplomatic Feedback flavours slider。
- 为新增 info on average autonomy和average home autonomy to 发展度 tooltip in economy view。
- 为新增 text for sitting_in_my_tribal_land_opinion和sitting_in_my_friends_tribal_land_opinion modifiers。
- 为新增 tooltip explanation of the percentage in the support rebels dialog。
- Adding a map mode to map mode quick bar和selecting a different hotkey no longer reverts previous map to first map on list。
- Armies no longer stop before reaching enemy forts。
- Army travel time is now correctly displayed。
- Assaulting fort siege option no longer divides damage taken by attacking regiments to a whole army。
- At start date, for unscripted personalities, 3rd personality is now selected instead of waiting for the next monthly tick if 统治者 in place for more than 25 years already。
- Attacking army casualties are no longer covered by the army UI。
- Attrition losses in home territory are now counted in the war screen。
- Battles Results now Chronological on first opening(Warscore Overview)。
- Blocked renew influence popup when there are no diplomats to enable you to do it。
- Bonus for members of the same Culture as the Leader no longer applies to negative values。
- Bonuses to manpower are now applied correctly。
- Borgia Pope can no longer be "incorruptible"。
- Building cost no longer differs between map和macro builder for a colony。。。
- Call to Arms asking ally to purge heresy of own religion is not going to happen。
- Call to arms through the diplomacy tab now costs favors。
- Can Detach Siege when you have 1000 more units than needed(was a > needed to be a >=)。
- Can no longer GP Intervene against my ally with CtA open。
- Can no longer form a Personal Union between Shia & Coptic nations。
- Can no longer send multiple merchants to same node via the trade node interface。
- Can no longer voluntarily black flag yourself using military access和abusing Fort ZOC rules。
- Can view/edit monument build/upgrade progress after a tag change。
- Cavalry to Infantry ratio calculated for each 国家 in the battle。
- Central Doab Center of Trade Modifier Icon is no longer overlapped by Center of Trade。
- Christiaan Huygens is now a Natural Scientist。
- Claim fabrication no longer results in display of a misleading text。
- Clicking "Exit" in tutorial interface no longer minimizes the interface。
- Closed select buildings view if we change provinces。
- Co-belligerent war ally now calls to arms his overlord。
- Cobelligerent allies not always showing quite the correct reasons for war acceptance/rejection is fixed。
- Colonial nation changes colour on tag switch of overlord。
- Control of besieged province no longer given to overlord who is not in the same war as the siege winner。
- Converting religion removes Brahmins modifier "Guaranteed Brahmin Autonomy" from provinces。
- Coring Cost reduction from temporary claims is now applied when upgrading Territorial Core to Full Core。
- Correct tooltip on 神圣罗马帝国 interface when a 国家 is backing themselves。
- Countries belonging to religions that cannot get PUs do not take dynasties from RM countries either。
- Countries no longer release Historical Rivals as vassals。
- 国家 Economy view, War Reparations are now included in Total Expenses。
- Crash fixes for missing GUI elements in unit reorder view。
- Cristobal Columbus name display error fixed。
- Crush Peasantry cb no longer allows the Emperor to enforce Peasant Rule on peasant republics。
- Culture change tooltips now have info on who will be angered。
- Custom Nation can no longer be present in the game with the "Nations" option set to Historical Setup。
- Custom 国家 统治者s和heirs can no longer have the name "No Heir" if unset at the start。
- Custom nation Theocracy cannot have custom heir。
- Custom nation 理念 use their customized description。
- Custom nation monarchs match user-set culture/religion。
- Custom nations unit sprites are of correct culture。
- Date when edict can be changed or removed is displayed。
- Decision to form Aotearoa is no longer present after forming said 国家。
- Declaring an independence war reduces stability but now warns you about it first。
- Declaring on colonies as a tributary state no longer calls their overlords even if my capital is in the new world。
- Defenders desert siege status displays correct value。
- Defensive call to arms from 神圣罗马帝国 emperor gives favors。
- Demand Unlawful Territory is now sent to the overlord of a 国家 which gained a non-core imperial province。
- Demanding "cede colonial region" that wipes out the main defender then cede provinces from 其它 defenders now works properly。
- Dhimmi Building Restrictions modifier is removed after removal of Dhimmi estate。
- Disabled native spawning for all tribal nations。
- Disloyal colonies no longer help in wars by transferring manpower to overlord。
- Dutch Colombia can declare Conquest war on natives; the Start War in Colony subject action now recognizes that as a Casus Belli。
- Edicts turned off for Natives。
- Enforcing Protestant Faith on to the 神圣罗马帝国 results in Protestant Emperor。
- Enforcing a union on a rival gives Power Projection。
- Enforcing religion on subject 国家 now wipes out rebels of that religion in that subject。
- Estate statutory rights privilege shows lower autonomy in provinces as soon as it happens instead of after monthly tic。
- 事件culture_religion_事件。15 has a go to function。
- 事件trade_policy_event。1 has a go to function。
- 事件 increasing province 发展度 no longer briefly change 发展度 needed to unlock next building slot。
- Expected arrival date for fleets corrected。
- Federation advancedment "United Warbands" can no longer be used by federation member to force federation to attack its leader。
- 修复了"Large Nation in Empire" modifier for exactly 200 发展度。
- 修复了AI calculation of how hard a rebel army is to beat。
- 修复了Burgundy succession tooltip wrong color。
- 修复了Governing capacity in province和state view。
- 修复了Iberian wedding cancelling PU mid-independence war。
- 修复了Production tutorial。
- 修复了a CTD when clicking the trade company investments alert。
- 修复了a bug which prevented Pattani to get full access to Pirate 任务 after accepting 事件"The Lin Daoqian Band"。
- 修复了a bug which prevented Potosi from being upgraded in the Spanish mission "Potosi Silver"。
- 修复了annexation cost for province of a Tribal Vassal。
- 修复了an其它 instance of Shift + add money not quite working in peace deal, when you have less than 100% war score。
- 修复了apply_sprite_pack effect not persisting in savegames。
- 修复了client side crash on joining multiplayer game on Linux。
- 修复了crash at specific point in Ottoman save。
- 修复了crash playing random new world。
- 修复了crash when tooltipping siege in outliner。
- 修复了cultural reason tooltip for not joining a federation。
- 修复了inconsistency in native institutions behaviour。
- 修复了incorrect usage of any_neighbor_province in script for native_land_tradition_reform。
- 修复了ingame lobby playerlist kick button overlap。
- 修复了issue with fort level modifier not taking into account extra fort levels from modifiers。
- 修复了message filter defaults for neighbours, enemies。
- 修复了monopoly extension tooltip。
- 修复了move capital effect in 事件"The Completion of Borobudur"。
- 修复了native tribes in NA getting too much reform progress。
- 修复了ships on naval 任务 getting beat, going to port to repair then leaping straight back out again into an其它 battle。
- 修复了some missing localizations for some culture group assamilizations。
- 修复了some modifiers displaying without the correct DLC。
- 修复了some province history typos。
- 修复了text missing with CB war "revendicate throne" + the future PU is at war with something。
- 修复了the "can't change unit route when going to a fort" bug。
- 修复了the Central Algonquian calg_teaching_scrolls idea。
- 修复了tooltip for Captivate the Terra Firma。
- 修复了tooltips that displayed incorrect end date of religion conversion和duplicated messages about coring a province。
- 修复了using return core on vassals。
- 修复了wrong message in cancel mission dialog。
- 修复了yearly opinion change tooltip when you have Enemy of my Enemy。
- Fleets split from larger fleets inherit Mission Settings。
- Forming new tag during summon the diet no longer blocks summon the diet mechanic。
- Freeze after pasting multi-line text twice in the input field on Game Browser screen fixed。
- Game doesn't crash after using command "reload 国家religionview。gui" twice。
- Game forces capital to remain inside the 神圣罗马帝国 if a 神圣罗马帝国 member if possible。
- Gamma和reflection settings properly reverted when leaving the options menu。
- Gamma is disabled as an option when it does nothing。
- Give Subsidies dialog shows correct opinion change for large amounts of money。
- Gold production is affected by autonomy, now shown on tooltip。
- 政府改革 progress displays correct date about possibility to enact next reforms。
- Grazing enemy territories gives Tribal 发展度。
- Hot spot for units 修复了in Denmark Sea和Eastern Coast of Greenland。
- If Emperor和his underage heir die on the same month the Empress will no longer become the Emperor, elections will be held instead。
- If the host of a multiplayer game lose, he can spectate, but commands are blocked。
- If you dismiss alerts, they should reappear more easily if, say, you get a bunch more states able to be created。
- Ignore Game Over和keep playing after being defeated after loading a game from Observer mode - not any more。
- Improve relations diplomat popup message arrives on time instead of 1 month late。
- In a peace deal, giving a province to an ally和releasing a nation that has a core on the same province used to result in a loss of trust。
- In sue for peace view stopped the coalition warning icon overlapping with nation shields。
- Increasing Isolationism for non-Shinto vassals no longer possible。
- Influence Nation plays money out sound effect。
- Inland bonus in the interface updates correctly和shows the correct thing。
- Instant truce no longer created when starting at a bookmark with 国家 in superiority_crusade war。
- Interface for Policies updates properly for observer。
- Iron Man mode Achivements menu no longer contains unlocalized strings of text in non-English versions。
- Isabella of Castile事件grants personality trait to Isabella instead of current 统治者。
- Join 神圣罗马帝国 checks for a path to the capital。
- Large colonial nations give force limit bonus without Leviathan。
- Last siege status is displayed correctly after loading game from save。
- Legal document browser is now closed after 10s if not showing intended page(could 其它wise get stuck in some cases)。
- Liberating large colonies no longer overflows window。
- Limit Junior Partner in Personal Union from Ranking up above their Senior Partner。
- List of Holy Roman Emperors in the ledger no longer includes regents。
- Loading RB-enabled save into RB-disabled game allows cancelling trade steering。
- Loading a save when fleet docked to a colonized province leaves after the colony has been burned no longer deletes the fleet。
- Loading the game with Music Volume set to 0:Main Theme will now start playing regardless。
- Long text on startup screen for Indian nations in French now fits。
- Lubeckian mission "A Base in Scotland" reduces separatism in Scottish provinces。
- Lucrezia Borgia事件creates an actual woman advisor。
- Lübeck mission "Subjugate Norway" highlights Trondelag on map。
- Macrobuilder courthouse sort by improvement now toggles。
- Manchu和Vietnamese culture now count for "Empire of China in Name" disaster。
- Map mode scroll lists now remember location of scroll pointer。
- Militarists in power in Theocratic Open Public Elections now cause elections。
- Missing "e" in Andre Hercule de Fleury French事件tooltip fixed。
- Modifier Dhimmi Building Restrictions is removed if 国家 changes religion to non-Muslim religion。
- Modifier granted by the third Indigenous Idea "The Great Law" is applied after reforming from a tribe。
- Morale bar is no longer green when drilling armies rented as condottieri。
- Mothballed fleet now becomes unmothballed when coastal Tribe migrate inland。
- Names of the Sea Regions are no longer displaced。
- Napoleon Bonaparte comes from the right Dynasty in the revolution event。
- Native Advancements no longer show up as string tags in modifiers。
- Nieszawa Privileges事件now has the tooltip for the first option。
- No longer get notifications about new Trade League leaders about an unknown 国家。
- No overflow in AI choice of idea groups。
- Number of rebels in the text("Rebels" list) now matches the actual number of rebels。
- Offer Vassalization tooltip includes -1000 modifier for cases when player cannot vassalize a 国家(i。e。 Free City)。
- Offer loan button is no longer grayed out。
- On the day the rebels demand go through, you can now open province windows where rebels were present。
- Opening leader menu for more than one army no longer sometimes causes window to not close。
- Option of succession war is available after loading a save。
- PU Subject Liberty Desire no longer ignores Senior Partners Army Size。
- Peace offer:"concede colonal region" now scrolls to the region itself when selected。
- Pie charts in trade nodes no longer show incorrect proportions compared to values。
- Pirate nations get their 理念和Traditions from 事件。
- Player can add islands to existing Client States。
- Player is no longer able to join imbalanced GP war even if he does not see capital of any 国家 taking part in the war。
- Playing with Random New World Enabled, Polynesian Triangle Trade Node no longer becomes broken。
- Polynesian和Siberian migratory tribes can no longer colonize one province和then migrate with their capital。
- Pop up message about一个新的guru no longer has two OK buttons。
- Pop-up no longer indicates you have been kicked when you have been banned。
- Pressing arrows in Custom Nation subtab no longer closes the tab。
- Printing Press spread tooltip shows the correct institution。
- Promoted Settlement Growth notification no longer lacks goto button。
- Proper prestige penalty for breaking a royal marriage。
- Province Maui no longer has position of flag和city sprawl under water。
- Province search partial match improved。
- Provinces converted by the center of the reformation have their privileges updated。
- Provinces of a subject undiscovered by the overlord are now revealed upon subjugation。
- Provinces required to form the Roman Empire as Byzantium are no longer inside of the terra incognita for BYZ。
- Prussian "add militarization" button now tells you why you might want to do that。
- RNW no longer fails to assign colonial regions correctly(with some tiles)。
- Random Countries generated by the Random New World now consider chances for their random 理念。
- Rebels spawned by using new_flavour_nap。4 are now friendly towards the Player。
- Rebuild Sadhuim mission upgrades centre of trade。
- Recruiting generals/admirals from the units interface now makes a sound!。
- Redundant Select Culture window no longer opened through Production Interface。
- Reformation center uses 额外的 modifiers for missionary strength。
- Relationship bonus from subsidies no longer disappears immediately when the subsidies end。
- Releasing和playing pirates事件"pirate。2"事件now gives TI from overlord nation when triggered for a colonial nation。
- Reloading game with pending loan payment will no longer break repayment。
- Removed the "Persecution of the Hussites" modifier set when converting to Hussitism as Bohemia。
- Republican Tradition increases 政府改革 Speed。
- Restoration of CB peace option has correct tooltip。
- Revoke the Privilegia tooltip explanation improved to show why nations will become vassals or leave。
- Revolution Target tooltip now opening properly in 政府改革 window。
- Same religion opinion from harmonization is mutual。
- Saxon mission "Claim the Borderlands" reduces separatism。
- Second requirement for mission "Trade Dominance" has correct highlight。
- Sharing knowledge now ends when the capital state provinces all have the institution, ignoring provinces owned by 其它 countries。
- Sharing maps tooltip shows points for "Coloniser" correctly。
- Shortcut "v" was set to both Detach Transport Fleets和closing fleet/army window。
- Sisterhood government type gives female heirs。
- Sorting great projects by tier working as expected。
- Starting German idea uses right icon。
- Starting a coalition between daimyo now calls in the 其它 coalition members。
- Stopped AI allies from having human responses on declare war screen when declaring war on a human in MP。
- Stopped Totemist tribe Chiefs from getting level two personality bonuses。
- Stopped Zoros getting Coptic 事件。
- Stopped merc companies causing AI to freeze。
- Stopped suicidal conquistadors。
- Subjects of Subjects no longer have FoW。
- Subjects released from Tribes get the right amount of reform progress和free reforms。
- Switching away from "Imperial" mapmode during relevant tutorial, then back, no longer puts the user into the "Diplomatic" mapmode。
- Switching map modes while in Land Units和Land Templates sub-tabs in Land units tab is displayed permanently。
- TI no longer has ambient sound。
- Tags no longer appearing twice in "release nations" box when two different nations can release the same nation。
- Taking native lands in peace treaties no longer makes them undergo endless colonization。
- The Central Algonquian Idea "Teaching Scrolls" now decreases 理念 cost instead of increasing it。
- The Holy See interface no longer shows papal influence when you play as the Papal State。
- 事件"The Succession of [Root。Monarch。GetName]"(culture_religion_事件。20) can no longer happen to a junior partner。
- Trade Goods label sorting buttons are now aligned with the text。
- Trade companies are no longer revoked after forming Prussia from Teutonic Order。
- Tribal Lands for Susquehannock。
- Tributaries can no longer enforce peace on overlord。
- Tributary subjects with Nahuatl religion now use doom。
- Trigger all_trade_node_member_province has a proper tooltip。
- Tutorial explains corruption。
- Tweaked AI strength factor to disregard subunits outside max combat width。
- Units are now displayed in the middle of the province(ID 4896)。
- Units on full strength now cost ducats to reinforce from attrition。
- Unknown attitude should make AI less likely to accept alliance offers。
- Upgrading a navy when you sailor pool is full no longer loses you sailors - they just get 为新增 on top of the max。
- Upgrading monument manually和instantly by mission will upgrade monument。
- Vassalizing a 国家 breaks its royal marriages with 其它 countries。
- Vassals not fabricating claims fixed(they were considering fabricating on provinces the overlord wanted, but not prioritising them anywhere above provinces they wanted for themselves)。
- Venetian reform "Disperse Power Across the Cities" triggers elections。
- Warning shown when changing trading policy to "Maximize Profit" matches behavior of game。
- We now have mercenary companies in the RNW。
- Yearly Patriarch Authority is shown properly。
- You can no longer end up fighting your own colonial nation if integrating a PU with a colony at war with your colony。
- You no longer lose spy network progress on a nation, when it switches its tag。
- Made it possible to start panama canal project。
- 为新增 scroll bar to info popups in case of overflow。
- 为新增 warning to declare war screen if target is fighting an independence war。
- Adjusted bankruptcy penalty for colonial maintenance so it applies after everything else。
- Allow female Defenders of the Faith for Anglican religion。
- Ally that is allied with enemy but unwilling to join on their side gets green checkmark和can now be called as co-belligerent。
- Army position in sawokli centered in province。
- Becoming a subject of a rival will add 25% liberty desire。
- Building regiment templates in subject which still has some TI no longer gets them stuck。
- Calls to arms remembered on save。
- Can autobuild galleys to fleets on hunt pirates mission。
- Can now close the battle view with esc。
- Can now rescing colonial subject relationship modifiers。
- Changed odd tooltips on buttons in trade tab。
- Clicking on empty privilege slot no longer closes privilege window if already open。
- Conform to template now persisted。
- Countries transferring trade power have correct tooltip on trade screen。
- Culture conversion modifiers are used properly。
- Death of heir no longer produces 2 heirs immediately after each 其它。
- Declaring war和calling in allies only calls them in for that war。
- define_heir和define_统治者 事件 can now fix stats(adm, dip, mil)和provide a stats offset(change_adm, change_dip, change_mil)(e。g。 for the talented和ambitious daughter) depending on what they want。
- Elevated a few message types when war has started to default to on。
- 修复了"Rising Shogunate Authority" conditions bug。
- 修复了Hidden requirement in Milan mission Renaissance City。
- 修复了Typo in a Ottoman mission description Conquer Greece。
- 修复了changing culture tooltip repetition。
- 修复了commission_some_rock_art decision broken localisation。
- 修复了crash autosaving RNW game。
- 修复了crash on 1st June while playing as Manipur。
- 修复了crazy state where a nation had over 100000 loans causing game to freeze。
- 修复了galley bonus indicator on combat view for coastal seas。
- 修复了getting the wrong numeral for monarchs when using custom names or the dice button。
- 修复了government rank displayed on vassalisation tooltips。
- 修复了insane amount of improve relations bonus available as a custom idea without CoP。
- 修复了message filter including unknown countries。
- 修复了message log entry with blank name for new heir。
- 修复了misaligned text in Spanish和French Options in Main Menu。
- 修复了missing French word in edict interface。
- 修复了missing creditor on loan repayment message。
- 修复了missing royal marriage outcome with republics。
- 修复了native migration cost out of your own tribal land。
- 修复了occasional placeholder data in budget panel。
- 修复了order of releasing nations so that all the ones you ordered get released in that order。
- 修复了peace deal summary cutting off if length is too long。
- 修复了privilege estate_church_clerical_ministers giving nothing when playing as muslim nation。
- 修复了province highlighting on stiff upper lippe achievement。
- 修复了recommended nations of user-selected days to be the last set of interesting nations from whatever the previous bookmark is。
- 修复了repeating Theatinerkirche event。
- 修复了some issues with tribal land not being given correctly in peace deals。
- 修复了some issues with trigger_switch和trade_goods/has_province_modifier。
- 修复了sorting by religious unity in 国家 religion view。
- 修复了the "core all" button occasionally misreporting what can't be cored。
- 修复了typos in Turkish ship names。
- 修复了unreadable numbers in trade part of a province windows。
- 修复了wrong missionary end date shown in tooltip on the "Make core" button。
- Forming Florida now annexes your colonial nations。
- Innovativeness adjustment happens dec->jan。
- is_subject_of_type = colony is used properly。
- keep_trigger of monuments no longer crashes the game。
- Improved history formatting。
- Loading a custom nation save no longer moves the screen display to new zealand。
- Losing 宫廷与外省 灾难 to rebels now penalises rather then rewarding you。
- Made the Blockade Capacity tooltip on Navies clearer。
- Made the consequences of "Request Relative as Heir" clearer。
- No longer get Negative Crownland after selling the titles。
- No longer impossible to cancel exiting the game if in Tutorial。
- No more Global Trade institution spam messages when starting later games。
- No more deterministic 统治者s from changing away from states general。
- No more infinite 统治者 generals if a consort regent becomes the 统治者。
- Prevent stateless society from being picked by released nations if they have more than one province。
- Prevented selling ships multiple times on one day。
- Prevented use of console in MP。
- Province 事件 now have a goto button for the province。
- Raised papal influence t神圣罗马帝国shold so you can actually excommunicate countries。
- Reform progress cost applied correctly。
- Removed "To the ground" policy in non dlc game。
- Removed dip cost for giving vassal their claims in a conquest cb。
- Removed notices for hidden province modifiers expiring。
- Removed terrain type from some non-relevant map mode tooltips。
- Sharing maps no longer prevented by being at war。
- Solved at least one method of creating phantom "0,0,0" armies。
- Sorted the shield lists in the 神圣罗马帝国和mission tree interfaces by name。
- Stopped Jerusalem from getting事件meant for The Knights。
- Stopped a coalition forming against a 国家 with only t神圣罗马帝国e members。
- Stopped estate_regency_事件。1 from firing continuously if option 2 is picked。
- Stopped goto province with the camera sometimes flying up to the arctic。
- Stopped infantry/cavalry deploying to back line when enough artillery is available。
- Stopped re-designating colony type making colonies leave wars。
- Suppress error message for exploring without El Dorado。
- T神圣罗马帝国at evaluation modified to take account of acceptable t神圣罗马帝国at。
- Tidied up macrobuilder buildings UI和tooltips。
- Tooltip for Siamese Revolution includes all prerequisites。
- Tooltips now happen when opening institutions window in state view。
- Removed ability to send fleets to hunt pirates outside of your trade range。
- Fix for MP CTD when starting game。
- 修复了issues with GFX with digits in the name
- 修复了OOS caused by removing a leader from it's federation。
- AI will control the player's 国家 after being kicked out。
- Rebel suppressing armies are specified in areas' tooltips in the Unrest Map Mode。
- 修复了animations not always being run
- Invite to Trade League tooltip had some issues when there was more than one reason why you couldn't send it。
- Modifiers no longer 为新增 if empty。
- 修复了game failed to launch on EGS。
- 修复了some typos和corrected the unit / tech types Inti / Nahuatl countries get when reforming into monarchies。
- Fix CTD on start when corrupt save is in save folder。
- 修复了saves marked as incompatible when saved with free dlc。
- 修复了CTD when scanning for internet-servers。
- CB granted by Reichskrieg allows player to integrate big countries to the 神圣罗马帝国。
- Regency queen cannot become a general in personality事件- so excluded her from the event。
- native_land_tradition_reform script ai trigger fixed。
- The mission "Prelate Power" for Italian minors now works if you are catholic。
- The regency事件"No Hard Feelings"和its事件chain can now trigger more than once per game。
- 修复了RNW oos at the start of the game related to Monarch generation。
- 修复了an issue with not removing players when kicking them from the outliner。
- 修复了an issue with showing a kicked player in the outliner。
- 修复了crash related to the UI和controlling OOS when duplicating Personal Deities both encountered using mods。
- 修复了interacting with server list in Cross Platform Multiplayer will result in selecting all servers at once。
- 修复了randomlog oos when using different languages。
- 修复了bug:"Popup Info opens with double click in 其它 interfaces" keyup 事件 could tunnel through。
- Icon:修复了issue with changing sprite resulting in the wrong state。
- 修复了"AMD Radeon display adapter crimson edition driver hides necessary combat interface graphics"。
- 修复了an issue where the Dhimmi Guarantee would be not removed if the Muslim 国家 changes its religion。
- 修复了tooltip turning all yellow。
- 修复了broken on_mercenary_recruited on_action。
- 修复了bug where Tribes 发展度 could be negative。
- 修复了阶层特权 view so it closes if you click on the same thing again
- 修复了issue in savegame due to pending 事件 not fired
- 修复了nepotism mechanic to use offsets instead of absolutes for 统治者 attributes。
- 修复了up African great power power projection entry。
- 修复了Repairing flag so it doesn't trigger when mothballing。
- 修复了map update on load。
- 修复了tooltip和为新增 an其它 in case you have no merchants at all operating。
- 修复了text incorrectly saying that policies are for free。
- 修复了so macro builder properly opens when being opened right after closing。
- Don't allow adding duplicate federation members or invalid 国家 tags。
- Don't allow setting the federation leader to a non federation member。
- Name availibility-check now works with hotjoin as well。
- 修复了OOS_119 caused by a log。
- Check if connection is valid when processing received data, join/leave callbacks with Nakama。
- 修复了issue with units not animating near the map wrapping line。
- 修复了has_estate_loan trigger。
- Font mods missing animatedtexttypes will no longer crash but get an error log entry。
- Speed up macrobuilder building list generation。
其它
- You can now see which Paradox Account you are logged in to ingame。
- 修复了icon not displayed for Epic Games Store
- Changed Synagogue to Faith for power references。
- Subscription window will not be displayed when user has all DLC's