政府修改

本页面所适用的版本可能已经过时,最后更新于1.26

在欧陆风云4中,政体决定了一个国家的政权组织形式,还有该政体所具有何种特殊机制。

注意阅读/Europa Universalis IV/common/governments/00_governments.txt文件。在1.26 版本以后所有具体的政体都作为改革选项从属于政体类型,所以government = <type>不能再检查具体的政体了,需要使用has_reform = <reform>。 因此,Mod的兼容性要考虑有无达摩DLC,以及是否兼容1.25以前的版本。一般来说,Mod都是按照版本分别开发,一个Mod同时兼容多个版本太麻烦了。

自定义政体

所有政体都划分为某种政府类型,它们定义在 /Europa Universalis IV/common/governments/ 中。

每一个政府类型都可以随意命名,比如你可以用 my_gov_type = { } 取代 monarchy = { } 来命名。

此政体在代码中可以使用触发器 government = 来检查。

参考如下格式:

<name> = {
    basic_reform = <reform>
    
    color = { <red> <green> <blue> }
    
    reform_levels = {
        <name> = {
            reforms = {
                <reform>
            }
        }
    }
    
    legacy_government = {
        <reform>
    }
    
    exclusive_reforms = {
        <reform>
    }
}

basic_reform 用于定义政体相关的基础改革,它们被指定于 /Europa Universalis IV/common/government_reforms/

color 用于定义政体地图中不同政体类型的颜色,使用RGB值填写(0-255);

reform_levels 用于定义政府改革层次及其具体改革内容。命名不限,可选内容,即 可以没有改革项;

legacy_government 用于定义初始政体修正。仅用于无达摩DLC的游戏;(具体参考1.26之前的政体机制)(1.30及以后版本已经将政府改革移动入本体不再需要达摩dlc即可使用改革,此项可不用再写)

exclusive_reforms 用于设定政体相关的特殊政府改革。列出当中相互排斥的改革项,此设定可以有多个。

此外,若你想要游戏支持达摩DLC以前的存档,你可以要加入以下设定:

pre_dharma_mapping = {
    <old government> = {
        government = <government type>
        legacy_government = <government reform>
    }
}

该语句可以将旧版本政体同步为新政体类型同时获得政府改革奖励。

政府改革项

政府改革系统有两套运行机制:

  • 方法一:

正常通过政府改革按钮进行政府改革;

  • 方法二:

无 达摩DLC 的玩家只能使用遗留政府机制(legacy_government,即1.26版以前的政府机制)(1.30后遗留政府机制已经移除)。

遗留政府改革项的语句: legacy_government = yes 。此处请注意,遗留政府必须是最初始的政府改革项,否则将导致游戏崩溃。

基础政府改革项的语句: basic_reform = yes 。这些改革可以在政府界面显示出来。

拥有达摩DLC的玩家,可以通过使用语句: legacy_equivalent = <reform> ,将旧版的政体(遗留政府改革)转变为政府改革。

注意, defaults_reform 是必须的改革项,且必须先于所有改革项。也必须应用于其他改革之前。

这是一个政府改革项的大略格式:

<name> = {
    potential = {
        <triggers>
    }

    <attribute> = <value>
    
    modifiers = {
        <modifiers>
    }
    
    custom_attributes = {
        <attribute> = <bool>
    }
    
    conditional = {
        allow = {
            <triggers>
        }
        
        <attribute> = <value>
    }
}

部分条件可以直接填写于第一层括号中,或者填写在 conditional区域中。一般用于对DLC的限定。

potential 是用于限制国家可见此项改革项的条件。

modifiers 是启用此项改革项的国家将获得的国家修正。

custom_attributes 是用于自定义的文字,可以在其他代码中检测该文字并更好的显示本地化文字。

可以用于政府改革项的功能代码如下:

代码 使用方法 效果 备注
basic_reform basic_reform = yes 基础改革 作用于政府类型,不能用于通用改革项。
legacy_government legacy_government = yes 无 达摩DLC 政府奖励 用于定义政体相关的政府改革奖励。仅用于无达摩DLC的游戏
legacy_equivalent legacy_equivalent = <reform> 无 达摩DLC 政府奖励机制 仅用于无 达摩DLC 的游戏
monarchy monarchy = yes 设定为君主制政体,启用正统度机制以及其他相关的君主制的机制 应该只用于基础或遗产改革项。
这与定义在 /Europa Universalis IV/common/governments/ 的政府类型无关。
republic republic = yes 设定为共和制政体,启用共和传统机制以及其他相关共和制的机制 应该只用于基础或遗产改革项。
这与定义在 /Europa Universalis IV/common/governments/ 的政府类型无关。
religion religion = yes 设定为神权制政体,启用奉献度机制以及其他相关神权制的机制 应该只用于基础或遗产改革项。
这与定义在 /Europa Universalis IV/common/governments/ 的政府类型无关。
monastic monastic = yes 设定为骑士团政体,启用正统度(注:原文为“Legitimacy”,旧版为奉献度机制,需查证)机制以及其他相关骑士团政体的机制 应该只用于基础或遗产改革项。
这与定义在 /Europa Universalis IV/common/governments/ 的政府类型无关。
dictatorship dictatorship = yes 设定为独裁政体,启用正统度机制以及其他相关独裁政体的机制 应该只用于基础或遗产改革项。
这与定义在 /Europa Universalis IV/common/governments/ 的政府类型无关。
tribal tribal = yes 设定为部落制政体,启用正统度机制以及其他相关部落制政体的机制 应该只用于基础或遗产改革项。
这与定义在 /Europa Universalis IV/common/governments/ 的政府类型无关。
nomad nomad = yes 设定为游牧制政体,启用游牧团结机制以及其他相关部落制政体的机制 应该只用于基础或遗产改革项。
这与定义在 /Europa Universalis IV/common/governments/ 的政府类型无关。
papacy papacy = yes 设定为教皇制政体,启用正统度(注:原文为“Legitimacy”,旧版为奉献度机制,需查证)机制以及其他相关教皇制政体的机制 应该只用于基础或遗产改革项。
这与定义在 /Europa Universalis IV/common/governments/ 的政府类型无关。
has_meritocracy has_meritocracy = yes 是否使用精英度机制
has_devotion has_devotion = yes 是否使用奉献度机制
raze_province raze_province = yes 决定该政体是否可以夷平省份
has_term_election has_term_election = yes 决定这个政体是否拥有周期选举 duration必须同时使用
is_elective is_elective = yes 是否使用选举君主制机制
free_city free_city = yes 是否使用帝国自由市机制
is_trading_city is_trading_city = yes 是否使用贸易城邦机制
icon icon = "shogunate" 指定政府改革项的图标 图标需要在 GFX 文件中定义才能使用
valid_for_new_country valid_for_new_country = yes 是否允许新诞生的国家继承此项改革。 “新诞生”的举例:释放一个国家
allow_convert allow_convert = yes 是否允许强制转换获得此项改革。 “强制转换”的举例:和平条约-强制改革政府类型
lock_level_when_selected lock_level_when_selected = yes 是否锁定为特殊改革。特殊改革锁定之后,无法手动切换为别的同级改革
allow_normal_conversion allow_normal_conversion = yes 是否允许正常政府改革获得此项改革。“正常改革”举例:显示于当前改革界面
fixed_rank fixed_rank = <rank> 锁定政府等级
queen queen = yes 是否显示配偶
heir heir = yes 是否显示继承人
royal_marriage royal_marriage = yes 是否允许王室联姻
nation_designer_trigger nation_designer_trigger = { <triggers> } 自定义国家使用该政体的前提条件
valid_for_nation_designer valid_for_nation_designer = yes 自定义国家是否可以使用该政体
nation_designer_cost nation_designer_cost = <value> 自定义国家使用此政体的花费
republican_name republican_name = yes 共和政体下显示统治者的名称(无王朝姓氏).
duration duration = <value> 共和政体的选举周期:/年 非共和政体则无效,与has_term_election必须同时使用
maintain_dynasty maintain_dynasty = yes 锁定王朝,君主制政体下不会自然产生其他王朝(姓氏)的君主 举例: 奥斯曼
militarised_society militarised_society = yes 是否使用社会军事化机制 举例: 普鲁士
has_parliament has_parliament = yes 是否使用议会机制
has_harem has_harem = yes 是否使用后宫机制 举例: 奥斯曼
has_pashas has_pashas = yes 是否使用帕沙机制 未标识政体即默认不启用帕沙机制

请注意:绑定效果,该指令也是启用奥斯曼新军的指令!

foreign_slave_rulers foreign_slave_rulers = yes 是否使用马穆鲁克异文化君主机制 异文化君主将获得奖励
allow_vassal_war allow_vassal_war = yes 是否允许附庸之间宣战 专属于幕府将军政体的特殊机制
allow_vassal_alliance allow_vassal_alliance = yes 是否允许附庸之间结盟 专属于幕府将军政体的特殊机制
allow_force_tributary allow_force_tributary = yes 是否使用强迫朝贡机制
claim_states claim_states = yes 是否使用整州宣称机制
different_religion_acceptance different_religion_acceptance = <value> 是否使用异端关系修正机制
different_religion_group_acceptance different_religion_group_acceptance = <value> 是否使用异教关系修正机制
boost_income boost_income = yes 是否启用商业共和国奖励机制 请注意:绑定效果,直辖省份超过20个将导致共和传统下降
can_use_trade_post can_use_trade_post = yes 是否启用贸易站机制
can_form_trade_league can_form_trade_league = yes 是否使用贸易联盟机制
trade_city_reform trade_city_reform = <reform> 是否使用贸易城邦沿用盟主国家的政府改革 机制
native_mechanic native_mechanic = yes 是否启用土著联盟和土著改革机制
allow_migration allow_migration = yes 是否启用土著迁徙机制
rulers_can_be_generals rulers_can_be_generals = yes 统治者是否可以作为陆军将军
heirs_can_be_generals heirs_can_be_generals = yes 继承人是否可以作为陆军将军
min_autonomy min_autonomy = <value> 最小自治度的数值 当前国家全部省份的最低自治度
start_territory_to_estates start_territory_to_estates = <value> 初始阶层占有省份比例
factions factions = { <faction> } 启用派系机制
assimilation_cultures
assimilation_cultures = {
    <culture group> = {
        <modifiers>
    }
}
启用异文化组同化机制,征服全部指定文化组的省份将获得奖励修正 举例: 莫卧儿
states_general_mechanic
states_general_mechanic = {
    <group> = {
        <modifiers>
    }
    <group> = {
        <modifiers>
    }
}
启用政府派系机制 当中的<group>所使用的机制可以随意定义

举例:  尼德兰共和制

government_abilities government_abilities = { <mechanic> } 添加指定的政府能力到政体中 目前可用的政府能力:
  • iqta_mechanic #伊克塔政府机制,参考: 帖木儿
  • russian_mechanic #莫斯科公国政府机制,参考: 莫斯科
  • mamluk_mechanic #马穆鲁克政府机制,参考: 马穆鲁克
  • feudal_theocracy_mechanic #封建神权政府机制,参考: 波斯
  • tribal_federation_mechanic #部落联盟政府机制,参考: 黑羊

历史文件中政府改革相关的修改

想要配置的设置历史中的政府改革,你需要确保国家历史文件中有相关政府改革的代码。以法国为例,文件 FRA - France.txt 包含以下内容:

government = monarchy
add_government_reform = feudalism_reform

government = monarchy 表示游戏中法兰西使用的是君主制政体。文件中包含此代码,法兰西就只能使用君主制相关政府改革。

add_government_reform = feudalism_reform 表示游戏中法兰西会启用 feudalism_reform 改革项。该项改革包括了封建君主制的修正内容。

启用达摩DLC的玩家,该项改革就是使用 feudal_monarchy 顶替了封建君主制的政体。

政府等级

政府等级带来的修正与之前有所区别,各个政体之间是通用的,详见 /Europa Universalis IV/common/government_ranks/

添加新的政府等级很简单,只需要添加一条新等级的代码以及该等级所提供的修正即可。

举例:

4 = {
    diplomats = 1
}

此操作需要注意一个地方,新增政府等级必须在 /Europa Universalis IV/common/defines 文件中找到 MAX_GOVERNMENT_RANK ,并将其改到相应的级别。

本地化

翻译中政府类型、政府改革和改革层级都应按照如下格式:

 <string>: ""
 <string>_desc: ""

政体代码可以参见/Europa Universalis IV/common/government_names/中。该文件中包含统治者、统治者配偶和继承人的本地化名称,也包含不同政府等级下的政体本地化名称。

下方是政体本地化政府名称的格式:

<string> = {
    rank = {
        <rank> = <string>
    }
    
    ruler_male = {
        <rank> = <string>
    }
    
    ruler_female = {
        <rank> = <string>
    }
    
    consort_male = {
        <rank> = <string>
    }
    
    consort_female = {
        <rank> = <string>
    }
    
    heir_male = {
        <rank> = <string>
    }
    
    heir_female = {
        <rank> = <string>
    }
    
    trigger = {
        <triggers>
    }
}

默认情况下你只需要为一到三级添加记录,但是该系统确实支持一到十级。

注意游戏会使用该国匹配的最早的一条记录,所以添加太普通的记录到更具体的记录之前,会造成更具体的记录无法使用。


参考资料

改革项目代码整理

defaults_reform = {
}
# legacy governments
despotic_monarchy = {
	icon = "crown"
}
feudal_monarchy = {
	icon = "castle"
}
####################################
#
#Monarchies
#
####################################
administrative_monarchy = {
	icon = "paper_with_seal"
}
constitutional_monarchy = {
	icon = "constitution"
}
enlightened_despotism = {
	icon = "paper_with_seal_3"
}
revolutionary_empire = {
	icon = "rioting_burning"
}
####################################
#
#Republics
#
####################################
merchant_republic = {
	icon = "politician"
}
venetian_merchant_republic = {
	icon = "politician"
}
oligarchic_republic = {
	icon = "nobleman"
}
pirate_republic = {
	icon = "trading_city" # should have a unique 	icon
}
pirate_kingdom = {
	icon = "trading_city" # should have a unique 	icon
}
war_against_the_world_government = {
	icon = "trading_city" # should have a unique 	icon
}
black_market_consortium_government = {
	icon = "trading_city" # should have a unique 	icon
}
noble_republic = {
	icon = "paper_money_map"
}
administrative_republic = {
	icon = "paper_with_seal"
}
republican_dictatorship = {
	icon = "paper_with_seal_3"
}
constitutional_republic = {
	icon = "constitution"
}
revolutionary_republic = {
	icon = "rioting_burning"
    fixed_rank = 3
}
bureaucratic_despotism = {
	icon = "parliament"
}
####################################
#
#Religious Governments
#
####################################
theocratic_government = {
	icon = "religious_leader"
}
monastic_order_government = {
	icon = "reform_soldiers"
    fixed_rank = 1
}
papal_government = {
	icon = "pope"
    fixed_rank = 2
}
steppe_horde_legacy = {
	icon = "tribal_council"
}
great_mongol_state_legacy = {
	icon = "tribal_council"
}
tribal_despotism_legacy = {
	icon = "king_2"
}
tribal_kingdom_legacy = {
	icon = "shaman"
}
tribal_federation_legacy = {
	icon = "soldiers_2"
}
tribal_democracy_legacy = {
	icon = "assembly_hall"
}
native_council_legacy = {
	icon = "shaman"
    fixed_rank = 1
}
siberian_native_council = {
	icon = "shaman"
    fixed_rank = 1
}
##########################################
#
#Unique Governments for special countries
#
##########################################
#Special for England
english_monarchy_legacy = {
	icon = "british_queen"
}
#Special for Mamluks
mamluk_government_legacy = {
	icon = "muslim"
}
#Special for Persia, Ardabil, Oman and Rassids
feudal_theocracy_legacy = { #Imamates, Sheikdoms
	icon = "muslim"
}
#Special for Poland
elective_monarchy_legacy = {
	icon = "crown"
}
#Special for HRE free cities
imperial_city = {
	icon = "judge"
    fixed_rank = 1
}
# Special City States
trading_city_legacy = {
	icon = "judge"
    fixed_rank = 1
}
#Special for Milan
ambrosian_republic_legacy = {
	icon = "judge"
}
# Special for the Dutch
dutch_republic_legacy = {
	icon = "dutch_flag"
}
# China
celestial_empire_legacy = {
	icon = "crown"
    fixed_rank = 3
}
# Ottoman Empire
ottoman_government_legacy = {
	icon = "crown"
}
prussian_monarchy_legacy = {
	icon = "crown"
}
iqta_legacy = {
	icon = "muslim"
}
daimyo_legacy = {
	icon = "crown"
    fixed_rank = 1
}
indian_sultanate_legacy = {
	icon = "crown"
}
shogunate_legacy = {
	icon = "crown"
    fixed_rank = 2
}
indep_daimyo_legacy = {
	icon = "crown"
}
colonial_government_legacy = {
	icon = "peasants"
    fixed_rank = 1
}
american_republic_legacy = {
	icon = "constitution"
}
federal_republic_legacy = {
	icon = "parliament"
}
peasants_republic_legacy = {
	icon = "fist_in_air"
}
veche_republic_legacy = {
	icon = "merchant"
    fixed_rank = 1
}
principality_legacy = {
	icon = "crown"
    fixed_rank = 1
}
tsardom_legacy = {
	icon = "king"
    fixed_rank = 3
}
cossacks_legacy_reform = {
	icon = "chieftain"
}



monarchy_mechanic = {
}
#Feudalism vs Autocracy:
feudalism_reform = {
	icon = "castle"
}
autocracy_reform = {
	icon = "crown"
}
plutocratic_reform = {
	icon = "asian_scripture"
}
grand_duchy_reform = {
	icon = "peasants"
}
indian_sultanate_reform = {
	icon = "indian_sultanate"
}
shogunate = {
	icon = "shogunate"
}
daimyo = {
	icon = "daimyo"
}
indep_daimyo = {
	icon = "samurai"
}
celestial_empire = {
	icon = "celestial_empire"
}
elective_monarchy = {
	icon = "elective_monarchy"
}
iqta = {
	icon = "muslim"
}
english_monarchy = {
	icon = "british_queen"
}
ottoman_government = {
	icon = "ottoman_government"
}
prussian_monarchy = {
	icon = "prussian_monarchy"
}
principality = {
	icon = "russian_principality"
}
tsardom = {
	icon = "king"
}
mamluk_government = {
	icon = "mamluk_government"
}
feudal_theocracy = {
	icon = "feudal_theocracy"
}
mughal_government = {
	icon = "peacock_throne"
}
revolutionary_empire_reform = {
	icon = "rioting_burning_2"
}
mandala_reform = {
	icon = "mandala_system"
}
nayankara_reform = {
	icon = "nayankara_system"
}
misl_confederacy_reform = {
	icon = "misl_confederacy"
}
rajput_kingdom = {
	icon = "rajput_kingdom"
}
gond_kingdom = {
	icon = "chieftain"
}
#Hereditary vs Nobility
enforce_privileges_reform = {
	icon = "people_walking"
}
quash_noble_power_reform = {
	icon = "king_2"
}
enforce_trader_privileges_reform = {
	icon = "paper_money_map"
}
bengali_reform = {
	icon = "merchant_ship"
}
sufi_syncretism_reform = {
	icon = "muslim"
}
poligar_reform = {
	icon = "indian_crown"
}
khalsa_reform = {
	icon = "strength_of_the_khalsa"
}
deccani_society_reform = {
	icon = "noble_indian"
}
#Bureaucracy:
centralize_reform = {
	icon = "paper_with_seal_3"
}
decentralize_reform = {
	icon = "map"
}
sidhi_recruitment = {
	icon = "siddhi_recruitment"
}
mansabdari_reform = {
	icon = "noble_muslim"
}
#Growth of Administration
clergy_in_administration_reform = {
	icon = "religious_leader"
}
of_noble_bearing_reform = {
	icon = "nobleman"
}
meritocratic_focus_reform = {
	icon = "merchant"
}
dakhni_culture_reform = {
	icon = "indian_crown"
}
zabt_reform = {
	icon = "general_eastern_administrative"
}
#deliberative_assembly
# parliamentary_reform defined in common file
royal_decree_reform = {
	icon = "king"
}
aristocratic_court_reform = {
	icon = "soldiers_2"
}
states_general_reform = {
	icon = "states_general"
}
general_estates_reform = {
	icon = "paper_with_seal"
}
#absolute_rule_vs_constitutional
letat_cest_moi_reform = {
	icon = "queen"
}
regional_representation_reform = {
	icon = "assembly_hall"
}
#separation_of_power
political_absolutism_reform = {
	icon = "judge"
}
legislative_houses_reform = {
	icon = "parliament_hall"
}
become_a_republic_reform = {
	icon = "parliament_highlighted"
}
install_theocratic_government_reform = {
	icon = "pope_highlighted"
}


republic_mechanic = {
}
#Oligarchy vs Merchant Class vs Noble Elite
oligarchy_reform = {
	icon = "people_walking"
}
merchants_reform = {
	icon = "politician"
}
venice_merchants_reform = {
	icon = "trading_city"
}
pirate_republic_reform = {
	icon = "pirate_republic"
}
noble_elite_reform = {
	icon = "nobleman"
}
presidential_despot_reform = {
	icon = "parliament_hall"
}
revolutionary_republic_reform = {
	icon = "revolutionary_republic"
}
peasants_republic = {
	icon = "peasant_republic"
}
free_city = {
	icon = "free_city"
}
trading_city = {
	icon = "trading_city"
}
ambrosian_republic = {
	icon = "ambrosian_republic"
}
veche_republic = {
	icon = "merchant"
}
american_republic = {
	icon = "parliament"
}
federal_republic = {
	icon = "constitution"
}
colonial_government = {
	icon = "peasants"
}
dutch_republic = {
	icon = "dutch_republic"
}
cossacks_reform = {
	icon = "horde_riding"
}
#Republican Virtues
republican_authoritarianism_reform = {
	icon = "merchant"
}
nepotism_reform = {
	icon = "man_and_children"
}
republicanism_reform = {
	icon = "assembly_hall"
}
council_of_captains_reform = {
	icon = "council_of_captains"
}
articles_of_agreement_reform = {
	icon = "articles_of_agreement"
}
smugglers_haven_reform = {
	icon = "smugglers_haven"
}
#Frequency of Elections / Consolidation of Power
frequent_elections_reform = {
	icon = "ballot_box"
}
consolidation_of_power_reform = {
	icon = "constitution"
}
lottery_reform = {
	icon = "paper_with_seal_3"
}
#Federalism vs Unitarianism vs Confederacy
provincial_governments_reform = {
	icon = "landscape"
}
administrative_divisions_reform = {
	icon = "map"
}
union_of_states_reform = {
	icon = "merchant_ship"
}
#Parliamentary vs Presidential
# parliamentary_reform defined in common file
presidential_reform = {
	icon = "man_on_podium"
}
#Consolidation of Power
broaden_executive_powers_reform = {
	icon = "castle"
}
devolution_of_powers_reform = {
	icon = "generic_people"
}
pirate_king_reform = {
	icon = "pirate_king"
}
war_against_the_world_doctrine_reform = {
	icon = "war_against_the_world"
}
black_market_consortium_reform = {
	icon = "black_market_consortium"
}
#Administration
political_principle_reform = {
	icon = "paper_with_seal_3"
}
moral_principle_reform = {
	icon = "parliament_hall"
}
#Electorate
landholders_reform = {
	icon = "dutch_flag"
}
citizenry_reform = {
	icon = "people_walking"
}
#Office Selection Method
appointment_by_committee_reform = {
	icon = "politician"
}
bureaucratic_aparatus_reform = {
	icon = "map_2"
}
universal_suffrage_reform = {
	icon = "paper_with_seal"
}
#Question of Dictatorship
pirates_become_republic_reform = {
	icon = "parliament_highlighted"
}
seize_executive_power_reform = {
	icon = "king_2_highlighted"
}
proclaim_divine_guidance_reform = {
	icon = "religious_leader_highlighted"
}
strengthen_executive_powers_reform = {
	icon = "soldiers_2"
}
reinforce_republican_values_reform = {
	icon = "parliament_hall"
}


theocracy_mechanic = {
}
#Leadership
leading_clergy_reform = {
	icon = "religious_leader"
}
monastic_order_reform = {
	icon = "monks"
}
papacy_reform = {
	icon = "papacy"
}
#Internal vs External Mission
internal_mission_reform = {
	icon = "clergyman"
}
external_mission_reform = {
	icon = "soldiers"
}
#Divine Cause
safeguard_holy_sites_reform = {
	icon = "church"
}
combat_heresy_reform = {
	icon = "soldiers_2"
}
expel_heathens_reform = {
	icon = "landscape"
}
#Clergy in Administration
subservient_administrators_reform = {
	icon = "paper_with_seal"
}
religious_administrators_reform = {
	icon = "paper_with_seal_3"
}
#Secularization
maintain_religious_head_reform = {
	icon = "nobleman"
}
hereditary_religious_leadership_reform = {
	icon = "muslim_highlighted"
}
crown_leader_reform = {
	icon = "crown_highlighted"
}
proclaim_republic_reform = {
	icon = "parliament_highlighted"
}
battle_pope_reform = {
	icon = "soldiers_6"
}


tribe_mechanic = {
}
steppe_horde = {
	icon = "horde_riding"
}
great_mongol_state_reform = {
	icon = "horde_riding"
}
tribal_federation = {
	icon = "chieftain"
}
tribal_despotism = {
	icon = "tribal_council"
}
tribal_kingdom = {
	icon = "indian_crown"
}
siberian_tribe = {
	icon = "shaman"
}
#tribal_cultural_values
martial_society_reform = {
	icon = "tribal_martial_society"
}
civil_society_reform = {
	icon = "tribal_civil_society"
}
#Religion vs Secularization
religious_societies_reform = {
	icon = "tribal_religious_society"
}
lip_service_reform = {
	icon = "tribal_lip_service"
}
#Modernizantion
retain_tribal_hierarchy_reform = {
	icon = "retain_tribal_hierarchy"
}
centralize_tribal_power_reform = {
	icon = "tribal_centralize_power"
}
tribe_becomes_monarchy_reform = {
	icon = "king_highlighted"
}
tribe_becomes_republic_reform = {
	icon = "parliament_highlighted"
}
tribe_becomes_theocracy_reform = {
	icon = "pope_highlighted"
}
tribe_becomes_horde_reform = {
	icon = "horde_riding_highlighted"
}


native_basic_reform = {
}


parliamentary_reform = {
}
# Upgraded Indian estate reforms
permanent_marathas_council_reform = {
}
governmental_purbias_register_reform = {
}
# for Spain
council_of_the_indies_reform = {
}