德意志事件

本页面适用于最新的版本(1.37)。

这是  德意志的全部事件列表[1]

ID

Msg event.png选择我们的贸易港

随着我们对尼德兰贸易港口的征服,我们获得了一块非常适合建立海军霸权的领土尼德兰人在全球金融中留下了属于自己的印记,他们港口曾经吸引了许多商人,甚至比吕贝克和汉堡等地更受欢迎。
 
触发条件
只触发于

Completing the “Secure the Low Countries” mission


Event button 547.png
让我们在荷兰海岸建立自己的存在。
  • Tooltip: “Upgrade every owned Trade Center in the Low Countries Region to Level 2.”
  • Hidden effect:
    • All provinces in the Low Countries region:
      • Limited to:
        • Province has a Province trade power value.png center of trade of at least level 1
        • None of:
          • Province has a Province trade power value.png center of trade of at least level 2
        • Province is owned by Our country or its non-tributary subjects
      • Increase Province trade power value.png Center of Trade level by 1
  • English Channel trade node:
    • Our country gains trade modifier “Seizing the Channel” (+50 Power) for the rest of the game
Event button 547.png
让我们转向北方港口。
  • Province Lübeck (45):
    • Gain triggered province modifier “Staying in Lübeck” until the end of the campaign, providing the following effects:
      • Trade efficiency.png +10% Trade efficiency
      • 省份贸易力量修正 +10% Provincial trade power modifier
      • Limited to:
        • Province owner:
        • Province is controlled by owner
  • Tooltip: “This modifier will only be active while our Main Trading Port is in the Lübeck Trade Node.”
  • Gain 2 years worth of 贸易收入 trade income


ID

Msg event.png巴黎阅兵

法兰西长期以来对德意志人的伟大联合充满敌意。在今天,伴随着法兰西人的惨败,德意志军队正光荣地在巴黎的大街小巷和塞纳河畔举行阅兵式。一项条约与此同时尘埃落定,剩余的独立德意志邦国将尽数纳入我国势力范围,这是伟大祖国统一的关键一步。
 
触发条件
只触发于

Completing the “Invade France” mission


Event button 547.png
今日我们将在凡尔赛宫尽情开宴!
  • Gain Power Projection.png +5 power projection
  • Gain country modifier “Treaty of Frankfurt” for the rest of the game, giving the following effects:
    • (未识别的字符串“expand administration cost”用于 {{Icon}} −80% Expand administration cost
    • Autonomy.png −0.05 Monthly autonomy change
    • monthly_cultural_unity = 0.25
  • Set country flag GER_all_germanic_subjects_will_be_annexable_without_diplo_annex_penalty_flag
  • Tooltip: “Diplomatically Annexing Subjects of Germanic Culture Group will no longer give Annexed Subjects penalty.”


ID

Msg event.png巴黎阅兵

(This event is hidden and has no description.)
 
触发条件
只触发于

Completing the “Promote Urbanization” mission


立即生效
  • pick_best_provinces
    • 3 = yes
    • scale = higher_development_than
    • scope = every_owned_province
    • event_target_name = germany_target
    • global_trigger = ""
  • Event target germany_target_1:
    • Gain permanent province modifier “Major City” for the rest of the game, giving the following effects:
      • 本地商品产出修正 +33% Local goods produced modifier
      • 本地商品产出 +0.4 Local goods produced
      • 本地发展度提升花费 −30% Local development cost
  • Event target germany_target_2:
    • Gain permanent province modifier “Major City” for the rest of the game, giving the following effects:
      • 本地商品产出修正 +33% Local goods produced modifier
      • 本地商品产出 +0.4 Local goods produced
      • 本地发展度提升花费 −30% Local development cost
  • Event target germany_target_3:
    • Gain permanent province modifier “Major City” for the rest of the game, giving the following effects:
      • 本地商品产出修正 +33% Local goods produced modifier
      • 本地商品产出 +0.4 Local goods produced
      • 本地发展度提升花费 −30% Local development cost

Event button 547.png
今日我们将在凡尔赛宫尽情开宴!

(Nothing)


ID

Msg event.png瓜分波兰

波兰人总是和我们的敌人结盟,因此我们与盟国一起瓜分了他们的大片领土,让他们尝到了同样的滋味。然而,在我们的疆域内现在产生了一个有着强烈分离倾向且团结一致的少数民族,他们渴望摆脱我们的统治。
 
触发条件
只触发于

Completing the “Annex Poland” mission


立即生效
  • Hidden effect:
    • One random owned province:
      • Limited to:
        • At least one of:
          • Culture is Polish
          • Culture is Polish
        • Any neighbouring province:
          • Culture is in Germanic group
      • Save as event target named ger_germanization_of_poland
    • One random owned province:
      • Limited to:
        • At least one of:
          • Culture is Polish
          • Culture is Polish
        • At least 2 of the following are true:
          • All neighbouring provinces:
            • Culture is in Germanic group
      • Save as event target named ger_germanization_of_poland

Event button 547.png
天主教是国家稳定的威胁。
  • If:
    • Limited to:
      • An event target named ger_germanization_of_poland has been saved
    • Event target ger_germanization_of_poland:
      • If:
        • Limited to:
          • Any neighbouring province:
            • Culture is Prussian
        • Change culture to Prussian
      • Else, if:
        • Limited to:
          • Any neighbouring province:
            • Culture is Saxon
        • Change culture to Saxon
      • Else, if:
        • Limited to:
          • Our country
            • Culture is in Germanic group
        • Change culture to that of Our country
      • Else:
        • Change culture to Prussian
  • If:
    • Limited to:
      • None of:
        • Religion is 基督教#天主教 Catholic
    • Gain country modifier “Fight Against Catholic Church” for the rest of the game, giving the following effects:
      • 传教力量对异端 +1% Missionary strength vs heretics
      • Culture conversion cost.png −10% Culture conversion cost
  • Else:
    • Gain country modifier “Stopping Polish Independence Drive” for the rest of the game, giving the following effects:
      • 镇压叛乱花费 −10% Harsh treatment cost
      • Culture conversion cost.png −10% Culture conversion cost
  • Tooltip: “Every owned province of Polish Culture will lose -20.0% Local Autonomy.”
  • Hidden effect:
    • Every owned province:
      • Limited to:
        • Culture is Polish
      • Lose Local autonomy.png 20% local autonomy
Event button 547.png
我们将通过忍让来制止分离主义。
  • 最大已提升文化 Gain “Polish” as an accepted culture. If the culture is already an accepted culture, or if there are not enough slots, gain 100 diplomatic power instead.
  • Tooltip: “Every owned province of Polish Culture will lose -10 Years of Separatism.”
  • Hidden effect:
    • Every owned province:
      • Limited to:
        • Culture is Polish
      • Lose 10 years of separatism


ID

Msg event.png安德拉什特许状

在德意志人涌向东方的东向移民时期,匈牙利国王于1224年授予了特兰西瓦尼亚萨克森人在当地定居的特许状。我们可以再次颁发这一特许,授予[Root.Get贵族Name]一系列特权,来减轻新征服领土的行政压力并鼓励国内迁居新征服的地区。
 
触发条件
只触发于

Completing the “Carpathian Conquest” mission


Event button 547.png
重新颁布这一特许。
  • Tooltip: “Unlock the 'Renewed the Diploma Andreanum' Estate Privilege for the [Root.GetNobilityName], giving us -5.0% Territories Governing Cost and, if our Average Autonomy is below 25.0%, +10.0% Manpower in Accepted Culture provinces.”
  • Set country flag GER_unlock_diploma_andreanum_flag
  • Province Hunyad (1951):
    • Lose Local autonomy.png 20% local autonomy
    • Gain province modifier “Transylvanian Saxon Minority” for the rest of the game, giving the following effects:
      • 本地发展度提升花费 −15% Local development cost
      • 本地商品产出修正 +33% Local goods produced modifier
  • Province Királyföld (4128):
    • Lose Local autonomy.png 20% local autonomy
    • Gain province modifier “Transylvanian Saxon Minority” for the rest of the game, giving the following effects:
      • 本地发展度提升花费 −15% Local development cost
      • 本地商品产出修正 +33% Local goods produced modifier
Event button 547.png
现在不是十三世纪。
  • Gain country modifier “Refused to Renew Diploma Andreanum” for the rest of the game, giving the following effects:
    • 最大已提升文化 +1 Max promoted culture
    • 提升文化花费 −25% Promote culture cost
  • Tooltip: “Distribute 10 Base Tax and 5 Base Production among our provinces of not Germanic culture group.”
  • Hidden effect:
    • Repeat the following effects 10 times:
      • One random owned province:
        • Limited to:
          • None of:
            • Culture is in Germanic group
        • Gain Tax Base Icon.png 1 base tax
    • Repeat the following effects 5 times:
      • One random owned province:
        • Limited to:
          • None of:
            • Culture is in Germanic group
        • Gain Production.png 1 base production
  • 最大已提升文化 Gain “Transylvanian” as an accepted culture.


ID

Msg event.png影子王国

意大利的大部分于15世纪脱离了帝国的统治,哈布斯堡皇帝难以满意意大利诸侯的诉求是其重要原因。如今影中的王国已经不复存在,北意大利再次回归神圣罗马帝国的怀抱。
 
触发条件
只触发于

Completing the “Italian Invasion” mission


Event button 547.png
光芒驱散了阴影。
  • Gain country modifier “The Kingdom From out the Shadows” for the rest of the game, giving the following effects:
    • 行政容量 +200 Governing capacity
    • Core creation.png −5% Core-creation cost
  • Set country flag GER_get_full_core_on_cored_italian_provinces_flag
  • Tooltip: “Every cored province of Latin Culture Group will become a State Core.
    Future cored provinces will also automatically turn into State Cores.”
  • Hidden effect:
    • Every core province:
      • Limited to:
        • Culture is in Latin group
        • Is a core of Our country
      • Our country gains a core on this province
  • Tooltip: “Every owned province of Latin Culture Group will lose -10 Years of Separatism.”
  • Hidden effect:
    • Every owned province:
      • Limited to:
        • Culture is in Latin group
      • Lose 10 years of separatism


ID

Msg event.png瓜分非洲

非洲大部分地区已经被外国势力占领或征服。我们必须赶紧加入殖民竞赛之中,以免连残羹剩饭都抢不到。进入这个资源丰富的大陆有很多切入点,其中一些则是那些已然衰落的殖民帝国的残余部分。
 
触发条件
只触发于

Completing the “Scramble for Africa” mission


Event button 547.png
让我们把那些垂垂老矣的帝国踹下去。
  • Tooltip: “Unlock the 'Claim a Piece' casus-belli on provinces owned by Western or Eastern Technology Group countries in Africa, allowing us to take their African Provinces for 75.0% of the Cost and Aggressive Expansion.”
  • Set country flag GER_unlock_cb_on_european_colonists_flag
Event button 547.png
我们将找到一片无主之地。
  • Tooltip: “Unlock the 'Scramble for Africa' casus-belli on African Natives, allowing us to take their Provinces for 90.0% of the Cost and Aggressive Expansion.”
  • Set country flag GER_unlock_cb_on_african_natives_flag


ID

Msg event.png经国之才

伟大君主的时代就快结束了。现时,每一位伟大帝王都有雄才伟略的政治家伴于身侧,他们为政治理决定了国家的政治和历史。在这个时代,[Root.Monarch.GetName]应该选择让谁来辅佐统治。
 
触发条件
只触发于

Completing the “Establish the Chancellorship” mission


Event button 547.png
我们的政治家应以铁腕治国。
  • Tooltip: “'Statesman' Advisor Type will now additionally provide additionally +0.4 Yearly Absolutism per Advisor Level.”
  • Set country flag GER_statesmen_abso_flag
  • Gain country modifier “An Iron Fist” for the rest of the game, giving the following effects:
    • Max absolutism +5 Maximum absolutism
Event button 547.png
巧舌如簧方能纵横捭阖!
  • Tooltip: “'Statesman' Advisor Type will now additionally provide additionally +2.0% Morale of Armies per Advisor Level.”
  • Set country flag GER_statesmen_morale_flag
  • Gain Manpower Icon.png 0.5 years' worth of manpower
Event button 547.png
一个堪当大任的管理者是首要需求。
  • Tooltip: “'Statesman' Advisor Type will now additionally provide additionally -0.02% Monthly Autonomy Change per Advisor Level.”
  • Set country flag GER_statesmen_autonomy_flag
  • 如果:
    • 仅限于:
      • Icon stability.png 稳定度至少为 +3
    • 获得 Administrative power.png 50 行政点数
  • 如果:
    • 仅限于:
      • 不是:
        • Icon stability.png 稳定度至少为 +3
    • 获得 Icon stability.png 1 稳定度


ID

Msg event.png团结德意志

几个世纪以来的分裂和去中心化在德意志内部造成了许多明显的地区差异。地方主义盛行,北方人很难与南方人达成一致。是时候让德语标准化,调和不和的人民,结束几个世纪的分裂了。
 
触发条件
只触发于

Taking the decision “Choose Culture to Integrate”


选择条件

Event trigger.png满足则可用

  • GER_can_integrate_culture
    • Culture is Pomeranian
Event button 547.png
让我们整合波美拉尼亚人
  • GER_start_integrating
    • Culture is Pomeranian

Event trigger.png满足则可用

  • GER_can_integrate_culture
    • Culture is Austrian
Event button 547.png
让我们整合奥地利人
  • GER_start_integrating
    • Culture is Austrian

Event trigger.png满足则可用

  • GER_can_integrate_culture
    • Culture is Bavarian
Event button 547.png
让我们整合巴伐利亚人
  • GER_start_integrating
    • Culture is Bavarian

Event trigger.png满足则可用

  • GER_can_integrate_culture
    • Culture is Swiss
Event button 547.png
让我们整合瑞士人
  • GER_start_integrating
    • Culture is Swiss

Event trigger.png满足则可用

  • GER_can_integrate_culture
    • Culture is Swabian
Event button 547.png
让我们整合施瓦本人
  • GER_start_integrating
    • Culture is Swabian

Event trigger.png满足则可用

  • GER_can_integrate_culture
    • Culture is Franconian
Event button 547.png
让我们整合法兰克尼亚人
  • GER_start_integrating
    • Culture is Franconian

Event trigger.png满足则可用

  • GER_can_integrate_culture
    • Culture is Saxon
Event button 547.png
让我们整合萨克森人
  • GER_start_integrating
    • Culture is Saxon

Event trigger.png满足则可用

  • GER_can_integrate_culture
    • Culture is Prussian
Event button 547.png
让我们整合普鲁士人
  • GER_start_integrating
    • Culture is Prussian

Event trigger.png满足则可用

  • GER_can_integrate_culture
    • Culture is Rhenish
Event button 547.png
让我们整合莱茵人
  • GER_start_integrating
    • Culture is Rhenish

Event trigger.png满足则可用

  • GER_can_integrate_culture
    • Culture is Westphalian
Event button 547.png
让我们整合威斯特伐利亚人
  • GER_start_integrating
    • Culture is Westphalian

Event trigger.png满足则可用

  • GER_can_integrate_culture
    • Culture is Lower Saxon
Event button 547.png
让我们整合下萨克森人
  • GER_start_integrating
    • Culture is Lower Saxon


ID

Msg event.png文化得到整合

据说,每天都有一个德意志家庭解决彼此的纠纷。又有传,在我们的统治下,德意志人在我国统治下开始信任他们的邻居。今天,我们可以自豪地说,又一个家庭,甚至说整个文化,终于融入了大家庭之中。
 
触发条件
只触发于

Reaching the maximum “Cultural Unity” in the government mechanic “Cultural Unity Mechanic”


Event button 547.png
好消息。

选择任意选项后的效果
  • Freeze “Cultural Unity” in “Cultural Unity Mechanic” to its current value


ID

Msg event.png德意志帝国

于微末中,帝国崛起。几个世纪前,她四分五裂,如同一盘散沙,而今天,德意志团结一致,比以往任何时候都更加强大。她撼动了整个欧洲的力量平衡,是一支真正不可忽视的力量。我们应当回顾是什么样的传统让我们拥有如此光荣的地位。
 
触发条件
只触发于

Completing the “Kaiserreich” mission


选择条件
Event trigger.png总是可用:
Event button 547.png
接纳我们的祖先血脉!
  • GER_unlock_reform_based_on_culture
    • reform = yes

Event trigger.png总是可用:
Event button 547.png
我们可以等。
  • GER_unlock_reform_based_on_culture
  • Tooltip: “The above reform is unlocked, but not taken.”

Event trigger.png满足则可用

  • is_germanic_but_not_swamp = yes
Event button 547.png
我们另有打算。
  • Tooltip: “Unlock the 'The Kaiserreich' Government Reform, giving us +15.0% Governing Capacity Modifier.”
  • GER_unlock_reform_based_on_certain_culture
    • Culture is other

脚注

  1. 脚本代码位于:/Europa Universalis IV/events/flavorGER.txt